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class MutUseSniper extends Mutator; function bool CheckReplacement( Actor Other, out byte bSuperRelevant ) { local int i; local WeaponLocker L; bSuperRelevant = 0; if ( xWeaponBase(Other) != None ) { if ( xWeaponBase(Other).WeaponType == class'XWeapons.SniperRifle' ) xWeaponBase(Other).WeaponType = class'UTClassic.ClassicSniperRifle'; } else if ( SniperRiflePickup(Other) != None ) ReplaceWith( Other, "UTClassic.ClassicSniperRiflePickup"); else if ( SniperAmmoPickup(Other) != None ) ReplaceWith( Other, "UTClassic.ClassicSniperAmmoPickup"); else if ( WeaponLocker(Other) != None ) { L = WeaponLocker(Other); for (i = 0; i < L.Weapons.Length; i++) if (L.Weapons[i].WeaponClass == class'SniperRifle') L.Weapons[i].WeaponClass = class'ClassicSniperRifle'; return true; } else return true; return false; } defaultproperties { IconMaterialName="MutatorArt.nosym" GroupName="Arena" FriendlyName="Sniper Rifles" Description="Replace all lightning guns with sniper rifles." } |
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