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UTClassic.MutUseLightning


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class MutUseLightning extends Mutator;

function bool CheckReplacement( Actor Other, out byte bSuperRelevant )
{
	local int i;
	local WeaponLocker L;

	bSuperRelevant = 0;
    if ( xWeaponBase(Other) != None )
    {
		if ( xWeaponBase(Other).WeaponType == class'UTClassic.ClassicSniperRifle' )
			xWeaponBase(Other).WeaponType = class'XWeapons.SniperRifle';
	}
	else if ( ClassicSniperRiflePickup(Other) != None )
		ReplaceWith( Other, "XWeapons.SniperRiflePickup");
	else if ( ClassicSniperAmmoPickup(Other) != None )
		ReplaceWith( Other, "XWeapons.SniperAmmoPickup");
	else if ( WeaponLocker(Other) != None )
	{
		L = WeaponLocker(Other);
		for (i = 0; i < L.Weapons.Length; i++)
			if (L.Weapons[i].WeaponClass == class'ClassicSniperRifle')
				L.Weapons[i].WeaponClass = class'SniperRifle';
		return true;
	}
	else
		return true;
	return false;
}

defaultproperties
{
    IconMaterialName="MutatorArt.nosym"
    GroupName="Arena"
    FriendlyName="Lightning Guns"
    Description="Replace all sniper rifles with lightning guns."
}

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Class file time: Di 5.9.2006 22:36:14.000 - Creation time: Do 14.8.2014 09:58:45.036 - Created with UnCodeX