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Engine.Mutator

Extends
Info
Modifiers
DependsOn ( GameInfo ) CacheExempt native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator

Direct Known Subclasses:

DMMutator, JBAddon, JBMutatorDebug, MutArena, MutBerserk, MutBFRL10k, MutBigHead, MutBigWheels, MutBonusVehicles, MutChristmasDecoration, MutCrateCombo, MutDracoInsteadOfCicada, MutFastWeapSwitch, MutGameSpeed, MutHeadshotView, MutHovertanks, MutInstaGib, MutLightweightVehicles, MutLowGrav, MutMercuryIGBetrayal, MutMovementModifier, MutMultiDodging, MutNoAdrenaline, MutNoSuperWeapon, MutOnslaughtWeapons, MutPersesInsteadOfLeviathan, MutPlayerRedirector, MutQuadJump, MutRegen, MutSlomoDeath, MutSpeciesStats, MutStormCaster, MutUDamageReward, MutUseLightning, MutUseSniper, MutUTAN, MutUTClassic, MutUTPlusHitSounds, MutVampire, MutVehicleArena, MutVehiclePickups, MutWheeledVehicleStunts, MutWormbot, SpawnWithLockerWeapons, utvMutator

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
boolbAddToServerPackages
boolbUserAdded
class<Weapon>DefaultWeapon
stringDefaultWeaponName
MutatorNextMutator
Mutator
stringConfigMenuClassName
stringDescription
stringFriendlyName
stringGroupName
stringIconMaterialName
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function AddMutator (Mutator M))
functionbool AlwaysKeep (Actor Other))
functionbool CanEnterVehicle (Vehicle V, Pawn P))
functionbool CanLeaveVehicle (Vehicle V, Pawn P))
functionbool CheckRelevance (Actor Other))
functionbool CheckReplacement (Actor Other, out byte bSuperRelevant))
function Destroyed ()))
function DriverEnteredVehicle (Vehicle V, Pawn P))
function DriverLeftVehicle (Vehicle V, Pawn P))
functionClass<WeaponGetDefaultWeapon ()))
functionClass<InventoryGetInventoryClass (string InventoryClassName))
functionstring GetInventoryClassOverride (string InventoryClassName))
function GetServerDetails (out GameInfo.ServerResponseLine ServerState ))
function GetServerPlayers (out GameInfo.ServerResponseLine ServerState ))
functionbool IsRelevant (Actor Other, out byte bSuperRelevant))
function ModifyLogin (out string Portal, out string Options))
function ModifyPlayer (Pawn Other))
function Mutate (string MutateString, PlayerController Sender))
function MutatorFillPlayInfo (PlayInfo PlayInfo))
functionbool MutatorIsAllowed ()))
functionclass<WeaponMyDefaultWeapon ()))
functionstring NewRecommendCombo (string ComboName, AIController C))
function NotifyLogout (Controller Exiting))
eventbool OverrideDownload (string PlayerIP, string PlayerID, string PlayerURL, out string RedirectURL ))
functionstring ParseChatPercVar (Controller Who, string Cmd))
function PlayerChangedClass (Controller aPlayer))
event PreBeginPlay ()))
functionstring RecommendCombo (string ComboName))
functionbool ReplaceWith (actor Other, string aClassName))
function ServerTraveling (string URL, bool bItems))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

bAddToServerPackages Source code

var bool bAddToServerPackages;

bUserAdded Source code

var bool bUserAdded;

DefaultWeapon Source code

var class<Weapon> DefaultWeapon;

DefaultWeaponName Source code

var string DefaultWeaponName;

NextMutator Source code

var Mutator NextMutator;

Mutator

ConfigMenuClassName Source code

var(Mutator) cache string ConfigMenuClassName;

Description Source code

var(Mutator) localized cache string Description;

FriendlyName Source code

var(Mutator) localized cache string FriendlyName;

GroupName Source code

var(Mutator) cache string GroupName;

IconMaterialName Source code

var(Mutator) cache string IconMaterialName;


Functions Detail

AddMutator Source code

function AddMutator ( Mutator M) )

AlwaysKeep Source code

function bool AlwaysKeep ( Actor Other) )

CanEnterVehicle Source code

function bool CanEnterVehicle ( Vehicle V, Pawn P) )

CanLeaveVehicle Source code

function bool CanLeaveVehicle ( Vehicle V, Pawn P) )

CheckRelevance Source code

function bool CheckRelevance ( Actor Other) )

CheckReplacement Source code

function bool CheckReplacement ( Actor Other, out byte bSuperRelevant) )

Destroyed Source code

function Destroyed ( ) )

DriverEnteredVehicle Source code

function DriverEnteredVehicle ( Vehicle V, Pawn P) )

DriverLeftVehicle Source code

function DriverLeftVehicle ( Vehicle V, Pawn P) )

GetDefaultWeapon Source code

function Class<Weapon> GetDefaultWeapon ( ) )

GetInventoryClass Source code

function Class<Inventory> GetInventoryClass ( string InventoryClassName) )

GetInventoryClassOverride Source code

function string GetInventoryClassOverride ( string InventoryClassName) )

GetServerDetails Source code

function GetServerDetails ( out GameInfo.ServerResponseLine ServerState ) )

GetServerPlayers Source code

function GetServerPlayers ( out GameInfo.ServerResponseLine ServerState ) )

IsRelevant Source code

function bool IsRelevant ( Actor Other, out byte bSuperRelevant) )

ModifyLogin Source code

function ModifyLogin ( out string Portal, out string Options) )

ModifyPlayer Source code

function ModifyPlayer ( Pawn Other) )

Mutate Source code

function Mutate ( string MutateString, PlayerController Sender) )

MutatorFillPlayInfo Source code

function MutatorFillPlayInfo ( PlayInfo PlayInfo) )

MutatorIsAllowed Source code

function bool MutatorIsAllowed ( ) )

MyDefaultWeapon Source code

function class<Weapon> MyDefaultWeapon ( ) )

NewRecommendCombo Source code

function string NewRecommendCombo ( string ComboName, AIController C) )

NotifyLogout Source code

function NotifyLogout ( Controller Exiting) )

OverrideDownload Source code

event bool OverrideDownload ( string PlayerIP, string PlayerID, string PlayerURL, out string RedirectURL ) )

ParseChatPercVar Source code

function string ParseChatPercVar ( Controller Who, string Cmd) )

PlayerChangedClass Source code

function PlayerChangedClass ( Controller aPlayer) )

PreBeginPlay Source code

event PreBeginPlay ( ) )

RecommendCombo Source code

function string RecommendCombo ( string ComboName) )

ReplaceWith Source code

function bool ReplaceWith ( actor Other, string aClassName) )

ServerTraveling Source code

function ServerTraveling ( string URL, bool bItems) )


Defaultproperties

defaultproperties
{
    IconMaterialName="MutatorArt.nosym"
    ConfigMenuClassName=""
    GroupName=""
    FriendlyName=""
    Description=""
}

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Creation time: Sa 23.8.2014 09:18:21.504 - Created with UnCodeX