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/****************************************************************************** Copyright (c) 2005-2007 by Wormbo <wormbo@online.de> $Id$ Handler for Arena Master. ******************************************************************************/ class WIR_GameHandler_AMv3 extends WIR_GameHandler_TAMv3; //== AddRow ================================================================== /** Adds data in a row on the left or right side of the scoreboard table. */ //============================================================================= function AddRow(out array<WIR_Util.TAlignedTable> Table, int row, PlayerReplicationInfo PRI, bool bRightSide) { local int col, coloffset; if ( bRightSide ) coloffset = (Table.Length + 1) / 2; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = Repl(FormatPlayerName(PRI, True), "[^B]", "", True); // strip code for bold ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = string(int(PRI.GetPropertyText("RoundsWon"))); ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = string(int(PRI.Score % 10000)); ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = int(PRI.GetPropertyText("AveragePercent")) $ "%"; ++col; if ( Table[col+coloffset].Rows.Length <= row ) Table[col+coloffset].Rows.Length = row + 1; Table[col+coloffset].Rows[row].Content = string(int(PRI.GetPropertyText("EnemyDamage"))); ++col; } //== InOrder ================================================================== /** Returns True if player 1 ranks higher than player 2. */ //============================================================================= function bool InOrder(PlayerReplicationInfo PRI1, PlayerReplicationInfo PRI2) { if ( PRI1 == None || PRI2 == None ) return PRI1 != None; if ( PRI1.Score % 10000 > PRI2.Score % 10000 ) return true; if ( PRI1.Score % 10000 < PRI2.Score % 10000 ) return false; if ( PRI1.Score > PRI2.Score ) return true; if ( PRI1.Score < PRI2.Score ) return false; if ( PRI1.Deaths < PRI2.Deaths ) return true; if ( PRI1.Deaths > PRI2.Deaths ) return false; return PRI1.PlayerName > PRI2.PlayerName; } //== FormatPlayerName ========================================================= /** Returns a formatted player name for IRC. */ //============================================================================= function string FormatPlayerName(Actor Player, optional bool bOnlyName, optional string StringScoreTemplate, optional out string CustomPrefix) { local PlayerReplicationInfo PRI; local Controller C; local Pawn P; class'WIR_Util'.static.GetPlayerActors(Player, C, P, PRI); StringScoreTemplate = Repl(StringScoreTemplate, "[score]", string(int(PRI.Score % 10000))); StringScoreTemplate = Repl(StringScoreTemplate, "[roundswon]", string(int(PRI.Score / 10000))); return Super.FormatPlayerName(Player, bOnlyName, StringScoreTemplate, CustomPrefix); } //============================================================================= // Default properties //============================================================================= defaultproperties { StringTableHeader(0) = "[^U]Name" StringTableHeader(1) = "Wins" StringTableHeader(2) = "Score" StringTableHeader(3) = "Acc." StringTableHeader(4) = "Dam.[^O]" StringTableHeader(5) = " " StringTableHeader(6) = "[^U]Name" StringTableHeader(7) = "Wins" StringTableHeader(8) = "Score" StringTableHeader(9) = "Acc." StringTableHeader(10) = "Dam.[^O]" ColumnAlign(0) = TXTA_Left ColumnAlign(1) = TXTA_Right ColumnAlign(2) = TXTA_Right ColumnAlign(3) = TXTA_Right ColumnAlign(4) = TXTA_Right ColumnAlign(5) = TXTA_Center ColumnAlign(6) = TXTA_Left ColumnAlign(7) = TXTA_Right ColumnAlign(8) = TXTA_Right ColumnAlign(9) = TXTA_Right ColumnAlign(10) = TXTA_Right HandlerGroup = "Wormbot (AMv3)" StringScoreTemplate = "[roundswon]/[score]/[EnemyDamage]/[ping]ms" } |
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