Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 |
/****************************************************************************** Copyright (c) 2005-2007 by Wormbo <wormbo@online.de> $Id$ Handler for Freon. ******************************************************************************/ class WIR_GameHandler_Freon extends WIR_GameHandler_TAMv3; //============================================================================= // Localization //============================================================================= var localized string MsgPlayerThawed; //== HandleLocalizedMessage =================================================== /** Format "thawed" messages. */ //============================================================================= function bool HandleLocalizedMessage(class<LocalMessage> Message, int Switch, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject) { local string Msg; if ( MyMutator != None && MyMutator.ReportConnection != None ) { if ( Message.Name == 'Freon_ThawMessage' ) { Msg = Repl(MsgPlayerThawed, "%r", GetRemainingTime(), True); Msg = Repl(Msg, "%p", FormatPlayerName(RelatedPRI_1), True); MyMutator.ReportConnection.SendMessage(Msg); return true; } } return Super.HandleLocalizedMessage(Message, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); } //============================================================================= // Default properties //============================================================================= defaultproperties { HandlerGroup = "Wormbot (Freon)" MsgPlayerThawed = "[%r] - %p[^O] has been thawed" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |