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/****************************************************************************** WIR_GameHandler_BR4 Creation date: 2013-04-12 23:16 Last change: $Id$ Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class WIR_GameHandler_BR4 extends WIR_GameHandler_BombingRun; function bool HandleLocalizedMessage(class<LocalMessage> Message, int Switch, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject) { local string Msg; if ( MyMutator != None && MyMutator.ReportConnection != None && Message == class'xBombMessage' ) { switch (Switch) { case 1: case 3: case 5: Msg = MsgBombReturned; Msg = Repl(Msg, "%r", GetRemainingTime(), True); MyMutator.ReportConnection.SendMessage(Msg); break; } return true; } return Super.HandleLocalizedMessage(Message, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); } //============================================================================= // Default values //============================================================================= defaultproperties { } |
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