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WormbotHandlerBombingRun4.WIR_GameHandler_BR4


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/******************************************************************************
WIR_GameHandler_BR4

Creation date: 2013-04-12 23:16
Last change: $Id$
Copyright © 2013, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Please ask for permission first, if you intend to make money off reused code.
******************************************************************************/

class WIR_GameHandler_BR4 extends WIR_GameHandler_BombingRun;


function bool HandleLocalizedMessage(class<LocalMessage> Message, int Switch, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject)
{
	local string Msg;

	if ( MyMutator != None && MyMutator.ReportConnection != None && Message == class'xBombMessage' ) {
		switch (Switch) {
			case 1:
			case 3:
			case 5:
				Msg = MsgBombReturned;
				Msg = Repl(Msg, "%r", GetRemainingTime(), True);
				MyMutator.ReportConnection.SendMessage(Msg);
				break;
		}

		return true;
	}

	return Super.HandleLocalizedMessage(Message, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
}


//=============================================================================
// Default values
//=============================================================================

defaultproperties
{
}


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Class file time: Sa 13.4.2013 11:32:32.000 - Creation time: Do 14.8.2014 09:58:55.521 - Created with UnCodeX