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/** WVEradicator.EradicatorTrajectory Creation date: 2013-12-16 09:26 Last change: $Id$ Copyright (c) 2013, Wormbo */ class EradicatorTrajectory extends Emitter; var vector GoodColor, BadColor; /** Spawn the initial trajectory beam particle. */ function PostBeginPlay() { Emitters[0].SpawnParticle(1); Emitters[1].SpawnParticle(1); } /** Update the trajectory arc according to the given parameters. */ function UpdateTrajectory(bool bVisible, optional vector StartLocation, optional vector StartVelocity, optional float Gravity, optional float MinZ, optional bool bCanHitTarget) { local float tMax, tDelta, t; local BeamEmitter Arc; local int i; Emitters[0].Disabled = !bVisible; // check if we need the bounding box hack if (bVisible && Normal(StartVelocity).Z > 0) { // need to calculate apex point (actually only apex height) Emitters[1].Disabled = False; Emitters[1].Particles[0].Location = StartLocation; Emitters[1].Particles[0].Location.Z -= 0.5 * Square(StartVelocity.Z) / Gravity; } else { // horizontal or downward initial velocity, so no hack required Emitters[1].Disabled = True; } if (!bVisible) return; if (bCanHitTarget) Emitters[0].Particles[0].ColorMultiplier = GoodColor; else Emitters[0].Particles[0].ColorMultiplier = BadColor; Arc = BeamEmitter(Emitters[0]); tMax = (StartVelocity.Z + Sqrt(Square(StartVelocity.Z) + 2 * Gravity * (StartLocation.Z - MinZ))) / Gravity; tDelta = tMax / (Arc.HighFrequencyPoints - 1); Arc.HFPoints[0].Location = StartLocation; for (i = 1; i < Arc.HighFrequencyPoints; ++i) { t += tDelta; Arc.HFPoints[i].Location = StartLocation + StartVelocity * t - vect(0,0,0.5) * Gravity * Square(t); } } //============================================================================= // Default values //============================================================================= defaultproperties { GoodColor = (X=0.0,Y=1.0,Z=0.0) BadColor = (X=1.0,Y=0.0,Z=0.0) // the trajectory arc Begin Object Class=BeamEmitter Name=Trajectory MaxParticles = 1 AutomaticInitialSpawning = False LifetimeRange = (Min=999999.0,Max=999999.0) StartSizeRange = (X=(Min=5.0,Max=5.0)) HighFrequencyPoints = 50 CoordinateSystem = PTCS_Absolute DetermineEndPointBy = PTEP_Offset Texture = Texture'EpicParticles.Beams.DanGradient' AlphaTest = False // DanGradient has an alpha value of 0 and would otherwise be invisible Opacity = 0.75 End Object Emitters(0) = Trajectory // invisible particle placed at the trajectory apex to extend the rendering bounding box Begin Object Class=SpriteEmitter Name=BoundingBoxHack MaxParticles = 1 AutomaticInitialSpawning = False LifetimeRange = (Min=999999.0,Max=999999.0) StartSizeRange = (X=(Min=0.0,Max=0.0)) // so it's not actually visible CoordinateSystem = PTCS_Absolute End Object Emitters(1) = BoundingBoxHack bNoDelete = False } |
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