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/****************************************************************************** NephthysTank Creation date: 2012-11-28 23:58 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class NephthysTank extends HoverTank; function bool RecommendLongRangedAttack() { return true; } function TakeDamage(int Damage, Pawn instigatedBy, Vector Hitlocation, Vector Momentum, class<DamageType> DamageType) { local vector X, Y, Z, HitDir; local float ArmorEfficiency; if (DamageType.default.bLocationalHit) { GetAxes(Rotation, X, Y, Z); if (VSize(HitLocation - Location) > 10) HitDir = Normal(HitLocation - Location); else HitDir = -Normal(Momentum); ArmorEfficiency = FMax(HitDir dot Normal(X + 2 * Z) + 0.2, 0.0); Damage -= Damage * 0.5 * FMin(ArmorEfficiency, 1.0); } Super.TakeDamage(Damage, instigatedBy, Hitlocation, Momentum, damageType); } //============================================================================= // Default values //============================================================================= defaultproperties { VehiclePositionString = "in a Nephthys" VehicleNameString = "Nephthys" VehicleDescription = "Nephthys played an important role in ancient Egypt death ceremonies and is often characterized as a rather ferocious and dangerous divinity. While this hover tank has little to offer in the defensive department, it will wreck havoc upon enemies if left unattended for too long." DriverWeapons(0) = (WeaponClass=Class'NephthysTurret',WeaponBone=Weapon02_b) PassengerWeapons(0) = (WeaponPawnClass=class'NephthysLightningTurretPawn',WeaponBone=Nekomata_turret_b_Gun) FPCamPos=(X=-70,Y=38,Z=120) FPCamViewOffset=(X=90,Y=0,Z=0) //bFPNoZFromCameraPitch=True TPCamLookat=(X=-50,Y=0,Z=0) TPCamWorldOffset=(X=0,Y=0,Z=200) TPCamDistance=375 Mesh = SkeletalMesh'NekomataChassisMesh' StaticMesh = StaticMesh'NekomataChassisSM' RedSkin = Shader'NephthysShaderRed' BlueSkin = Shader'NephthysShaderBlue' //DisintegrationHealth = -125 DestroyedVehicleMesh = StaticMesh'NekomataChassisSM' DestructionEffectClass = class'ONSVehicleExplosionEffect' DisintegrationEffectClass = class'NephthysExplosionEffect' DestructionLinearMomentum = (Min=250000,Max=400000) DestructionAngularMomentum = (Min=100,Max=300) DamagedEffectOffset = (X=60,Y=35,Z=20) RanOverDamageType = class'DamTypeNephthysRoadkill' CrushedDamageType = class'DamTypeNephthysPancake' CollisionRadius = 200.0 bCollideWhenPlacing = True bUseCollisionStaticMesh = True MaxGroundSpeed = 700.0 VehicleMass = 11.0 HoverPenScale = 3.0 CrouchedHoverPenScale = 2.0 HoverCheckDist = 170 RaisedHoverCheckDist = 200 // repulsors ThrusterOffsets(0) = (X=208,Y=96,Z=30) ThrusterOffsets(1) = (X=208,Y=0,Z=30) ThrusterOffsets(2) = (X=208,Y=-96,Z=30) ThrusterOffsets(3) = (X=70,Y=96,Z=30) ThrusterOffsets(4) = (X=70,Y=0,Z=30) ThrusterOffsets(5) = (X=70,Y=-96,Z=30) ThrusterOffsets(6) = (X=-70,Y=96,Z=30) ThrusterOffsets(7) = (X=-70,Y=0,Z=30) ThrusterOffsets(8) = (X=-70,Y=-96,Z=30) ThrusterOffsets(9) = (X=-208,Y=96,Z=30) ThrusterOffsets(10) = (X=-208,Y=0,Z=30) ThrusterOffsets(11) = (X=-208,Y=-96,Z=30) // dust HoverDustOffset = () // clear first, because inheriting length 10 and only want 8 HoverDustOffset(0) = (X=146,Y=-104,Z=-50) HoverDustOffset(1) = (X=54,Y=-104,Z=-50) HoverDustOffset(2) = (X=-40,Y=-104,Z=-50) HoverDustOffset(3) = (X=-132,Y=-104,Z=-50) HoverDustOffset(4) = (X=146,Y=104,Z=-50) HoverDustOffset(5) = (X=54,Y=104,Z=-50) HoverDustOffset(6) = (X=-40,Y=104,Z=-50) HoverDustOffset(7) = (X=-132,Y=104,Z=-50) } |
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