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//============================================================================= // DamTypePersesDirectHit // Copyright 2003-2010 by Wormbo <wormbo@online.de> // // Damage type for direct mercury missile hit with missile blowing up. //============================================================================= class DamTypePersesMercuryDirectHit extends DamTypePersesRocket abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth) { HitEffects[0] = class'HitSmoke'; if (VictimHealth <= 0 && FRand() < 0.5) HitEffects[1] = class'HitFlameBig'; else if (FRand() < 0.5) HitEffects[1] = class'HitFlame'; } //============================================================================= // Default properties //============================================================================= defaultproperties { DeathString = "%k drove a Perses mercury missile into %o." FemaleSuicide = "%o somehow managed to get hit by her own mercury missile." MaleSuicide = "%o somehow managed to get hit by his own mercury missile." bKUseOwnDeathVel = True KDeathVel = 550.0 KDeathUpKick = 100.0 bRagdollBullet = True bBulletHit = True GibPerterbation = 0.35 } |
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