| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.VehicleDamageType
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+-- WVPersesMAS.DamTypePersesRocket
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+-- WVPersesMAS.DamTypePersesMercuryDirectHit
DamTypePersesMercuryPunchThrough
| Variables Summary |
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| Inherited Variables from UnrealGame.VehicleDamageType |
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| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) | |
| Inherited Functions from WVPersesMAS.DamTypePersesRocket |
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| GetHitEffects |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
DeathString = "%k drove a Perses mercury missile into %o."
FemaleSuicide = "%o somehow managed to get hit by her own mercury missile."
MaleSuicide = "%o somehow managed to get hit by his own mercury missile."
bKUseOwnDeathVel = True
KDeathVel = 550.0
KDeathUpKick = 100.0
bRagdollBullet = True
bBulletHit = True
GibPerterbation = 0.35
}
|
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