Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- WVPersesMAS.DamTypePersesRocket | +-- WVPersesMAS.DamTypePersesMercuryDirectHit
DamTypePersesMercuryPunchThrough
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) |
Inherited Functions from WVPersesMAS.DamTypePersesRocket |
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GetHitEffects |
Functions Detail |
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Defaultproperties |
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defaultproperties { DeathString = "%k drove a Perses mercury missile into %o." FemaleSuicide = "%o somehow managed to get hit by her own mercury missile." MaleSuicide = "%o somehow managed to get hit by his own mercury missile." bKUseOwnDeathVel = True KDeathVel = 550.0 KDeathUpKick = 100.0 bRagdollBullet = True bBulletHit = True GibPerterbation = 0.35 } |
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