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WVPersesMAS.DamTypePersesRocket

Extends
VehicleDamageType
Modifiers
abstract hidedropdown

WVPersesMAS.DamTypePersesRocket Creation date: 2013-12-12 13:23 Last change: $Id$ Copyright (c) 2013, Wormbo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- WVPersesMAS.DamTypePersesRocket

Direct Known Subclasses:

DamTypePersesFragMissile, DamTypePersesHomingHit, DamTypePersesMercuryDirectHit, DamTypePersesMercurySplashDamage, DamTypePersesNapalmRocket

Variables Summary
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth))
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth) )
Flame effects.


Defaultproperties

defaultproperties
{
    bDetonatesGoop  = true;
    KDamageImpulse  = 20000;
    bThrowRagdoll   = true;
	GibPerterbation = 0.15;
	bFlaming        = true;
	bDelayedDamage  = true;


    VehicleClass = class'PersesMAS';
}

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Creation time: Do 14.8.2014 09:58:03.483 - Created with UnCodeX