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WVPersesMAS.PersesFragMissile


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/**
WVPersesMAS.PersesFragMissile

Creation date: 2013-12-12 12:52
Last change: $Id$
Copyright (c) 2013, Wormbo
*/

class PersesFragMissile extends PersesProjectileBase;


#exec audio import file=Sounds\FragMissileExplode.wav


//=============================================================================
// Default values
//=============================================================================

defaultproperties
{
	ProjectileName = "Frag Missile"
	bAutoInit = True
	
	Damage               =    60.0
	DamageRadius         =   250.0
	SplashMomentum       = 50000.0
	TransferDamageAmount =     0.004
	MomentumTransfer     =     4.0
	MyDamageType         = class'DamTypePersesFragMissile'
	SplashDamageType     = class'DamTypePersesFragMissile'
	ExplosionDecal       = class'RocketMark'

	SubmunitionType = class'PersesFragChunk'
	SubmunitionCount = 15

	Mass = 3.0
	Speed = 1500
	MaxSpeed = 5000
	AccelRate = 1000

	FlightParticleSystem = class'PersesFragMissileFlightEffects'
	ExplosionParticleSystem = class'NewExplosionA'
	ExplosionSound = Sound'FragMissileExplode'
	AmbientSound = Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
	TransientSoundRadius = 500.0
}

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Class file time: Do 12.6.2014 21:36:12.000 - Creation time: Do 14.8.2014 09:58:48.293 - Created with UnCodeX