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WVPersesMAS.PersesFragMissile Creation date: 2013-12-12 12:52 Last change: $Id$ Copyright (c) 2013, Wormbo
Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- WVPersesMAS.PersesProjectileBase | +-- WVPersesMAS.PersesFragMissile
Variables Summary |
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Structures Summary |
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Inherited Structures from WVPersesMAS.PersesProjectileBase |
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TExplosionEffectInfo, TVictimInfo |
Functions Summary |
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Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { ProjectileName = "Frag Missile" bAutoInit = True Damage = 60.0 DamageRadius = 250.0 SplashMomentum = 50000.0 TransferDamageAmount = 0.004 MomentumTransfer = 4.0 MyDamageType = class'DamTypePersesFragMissile' SplashDamageType = class'DamTypePersesFragMissile' ExplosionDecal = class'RocketMark' SubmunitionType = class'PersesFragChunk' SubmunitionCount = 15 Mass = 3.0 Speed = 1500 MaxSpeed = 5000 AccelRate = 1000 FlightParticleSystem = class'PersesFragMissileFlightEffects' ExplosionParticleSystem = class'NewExplosionA' ExplosionSound = Sound'FragMissileExplode' AmbientSound = Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile' TransientSoundRadius = 500.0 } |
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