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WVPersesMAS.PersesFragMissile Creation date: 2013-12-12 12:52 Last change: $Id$ Copyright (c) 2013, Wormbo
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- WVPersesMAS.PersesProjectileBase
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+-- WVPersesMAS.PersesFragMissile
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from WVPersesMAS.PersesProjectileBase |
|---|
| TExplosionEffectInfo, TVictimInfo |
| Functions Summary |
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| Inherited Functions from Engine.Projectile |
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| BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
| Defaultproperties |
|---|
defaultproperties
{
ProjectileName = "Frag Missile"
bAutoInit = True
Damage = 60.0
DamageRadius = 250.0
SplashMomentum = 50000.0
TransferDamageAmount = 0.004
MomentumTransfer = 4.0
MyDamageType = class'DamTypePersesFragMissile'
SplashDamageType = class'DamTypePersesFragMissile'
ExplosionDecal = class'RocketMark'
SubmunitionType = class'PersesFragChunk'
SubmunitionCount = 15
Mass = 3.0
Speed = 1500
MaxSpeed = 5000
AccelRate = 1000
FlightParticleSystem = class'PersesFragMissileFlightEffects'
ExplosionParticleSystem = class'NewExplosionA'
ExplosionSound = Sound'FragMissileExplode'
AmbientSound = Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
TransientSoundRadius = 500.0
}
|
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