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//============================================================================= // AlienSmallHit. //============================================================================= class AlienSmallHit extends BloodSpurt; #exec OBJ LOAD File=XGameShadersB.utx defaultproperties { splats(0)=Material'xbiosplat' splats(1)=Material'xbiosplat' splats(2)=Material'xbiosplat' BloodDecalClass=class'BioDecal' Style=STY_Alpha mSizeRange(0)=10.00000 mSizeRange(1)=15.00000 mDirDev=(X=0.7,Y=0.7,Z=0.7) mPosDev=(X=5.00000,Y=5.00000,Z=5.00000) mLifeRange(0)=0.50000 mLifeRange(1)=0.900000 mSpeedRange(0)=20.000000 mSpeedRange(1)=70.000000 mMassRange(0)=0.100000 mMassRange(1)=0.200000 mDelayRange(0)=0.0 mDelayRange(1)=0.1 mNumTileColumns=1 mNumTileRows=1 Skins(0)=XGameShadersB.Blood.BloodPuffGreen } |
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