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XEffects.AlienSmallHit

Extends
BloodSpurt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xEmitter
      |   
      +-- XEffects.BloodSpurt
         |   
         +-- XEffects.AlienSmallHit

Variables Summary
Inherited Variables from XEffects.BloodSpurt
BloodDecalClass, bMustShow, HitDir, Splats[3]
Inherited Variables from Engine.xEmitter
bCallPreSpawn, bForceAffected, blockOnNet, bSuspendWhenNotVisible, Expire, mAirResistance, mAtLeastOneFrame, mAttenFunc, mAttenKa, mAttenKb, mAttenuate, mAttraction, mBendStrength, mBounds, mbSpinningNodes, mChildEmitter, mChildName, mColElasticity, mCollision, mColMakeSound, mColorRange[2], mDelayRange[2], mDir, mDirDev, mDistanceAtten, mGrowthRate, mHeadIndex, mInvTileCols, mLastPos, mLastVector, mLifeColorMap, mLifeRange[2], mMassRange[2], mMaxParticles, mMeshNodes[8], mNumActivePcl, mNumSprings, mNumTileColumns, mNumTileRows, mNumUpdates, mOwnerVelocityFactor, mParticleType, mpAttenFunc, mPauseTimer, mpIterator, mPosColorMapXY, mPosColorMapXZ, mPosDev, mPosRelative, mpParticles, mpSprings, mRandMeshes, mRandOrient, mRandTextures, mRegen, mRegenBias, mRegenDist, mRegenOffTime[2], mRegenOnTime[2], mRegenPause, mRegenRange[2], mRegenTimer, mRenderableVerts, mSizeRange[2], mSourceActor, mSpawningType, mSpawnVecA, mSpawnVecB, mSpeedRange[2], mSphere, mSpinRange[2], mStartParticles, mT, mTexU, mTexV, mTileAnimation, mTime, mTotalTiles, mUseMeshNodes, mWaveAmplitude, mWaveFrequency, mWaveLockEnd, mWavePhaseA, mWavePhaseB, mWaveShift, SourceStaticMesh, springD, springK, springMaxCompress, springMaxStretch, SystemHandle

Enumerations Summary
Inherited Enumerations from Engine.xEmitter
EAttenFunc, ExParticleTypes, ExSpawningTypes

Functions Summary
Inherited Functions from XEffects.BloodSpurt
PostNetBeginPlay, PrecacheContent, WallSplat
Inherited Functions from Engine.xEmitter
ClampToMaxParticles, CollisionSound, PrecacheContent, PreSpawned, Trigger, UpdatePrecacheMaterials


Defaultproperties

defaultproperties
{
	splats(0)=Material'xbiosplat' 
	splats(1)=Material'xbiosplat'
	splats(2)=Material'xbiosplat'
    BloodDecalClass=class'BioDecal'
    Style=STY_Alpha
    mSizeRange(0)=10.00000 
    mSizeRange(1)=15.00000
    mDirDev=(X=0.7,Y=0.7,Z=0.7) 
    mPosDev=(X=5.00000,Y=5.00000,Z=5.00000)
    mLifeRange(0)=0.50000
    mLifeRange(1)=0.900000
    mSpeedRange(0)=20.000000
    mSpeedRange(1)=70.000000 
    mMassRange(0)=0.100000
    mMassRange(1)=0.200000
    mDelayRange(0)=0.0
    mDelayRange(1)=0.1
    mNumTileColumns=1
    mNumTileRows=1
    Skins(0)=XGameShadersB.Blood.BloodPuffGreen
}

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Creation time: Do 14.8.2014 09:57:59.068 - Created with UnCodeX