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//============================================================================= // FlakExplosion //============================================================================= class FlakExplosion extends RocketExplosion; #EXEC TEXTURE IMPORT NAME=fexpt FILE=textures\explob.tga GROUP=Skins DXT=5 #exec AUDIO IMPORT FILE="Sounds\explosion4.WAV" NAME="FlakExplosionSnd" GROUP="Effects" defaultproperties { bHighDetail=true Style=STY_Additive mDirDev=(X=2.00000,Y=2.00000,Z=2.00000) mPosDev=(X=55.00000,Y=55.00000,Z=55.00000) mDelayRange(0)=0.00000 mDelayRange(1)=0.000 mLifeRange(0)=0.90000 mLifeRange(1)=1.800000 mSpeedRange(0)=3.000000 mSpeedRange(1)=20.000000 mSizeRange(0)=91.000000 mSizeRange(1)=161.000000 mStartParticles=5 mMassRange(0)=-0.200000 mMassRange(1)=-0.600000 mSpinRange(0)=-3.0 mSpinRange(1)=3.0 Texture=Texture'fEXpt' skins(0)=Texture'fEXpt' bDynamicLight=true LightHue=28 LightSaturation=100 LightType=LT_FadeOut LightEffect=LE_QuadraticNonIncidence LightBrightness=255 LightRadius=8 } |
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