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//============================================================================= // FlakShellTrail //============================================================================= class FlakShellTrail extends pclSmoke; #exec TEXTURE IMPORT NAME=FlakMap_t FILE=Textures\FlakColorMap.PCX LODSET=3 DXT=1 defaultproperties { Style=STY_Alpha mDirDev=(X=0.100000,Y=0.100000,Z=0.100000) mPosDev=(X=2.000000,Y=2.000000,Z=2.000000) mLifeRange(0)=0.5000 mLifeRange(1)=0.600 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSizeRange(0)=20.000000 mSizeRange(1)=35.000000 mRegenRange(0)=50.000000 mRegenRange(1)=50.000000 mRegenDist=0.000000 mStartParticles=1 mAttenuate=True mMaxParticles=150 mGrowthRate=15.0 Skins(0)=Texture'SmokeAlphab_t' //mLifeColorMap=Texture'FlakMap_t' Physics=PHYS_Trailer lifespan=5.0 mNumTileColumns=4 mNumTileRows=4 } |
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