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//============================================================================= // FlakTrail //============================================================================= class FlakTrail extends pclSmoke; #exec TEXTURE IMPORT NAME=FlakTrailTex FILE=textures\FlakTrailPCL.tga defaultproperties { //Style=STY_Translucent Style=STY_Additive mParticleType=PT_Stream mDirDev=(X=0.000000,Y=0.000000,Z=0.000000) mPosDev=(X=0.000000,Y=0.000000,Z=0.000000) mLifeRange(0)=0.1 mLifeRange(1)=0.1 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSizeRange(0)=2.000000 mSizeRange(1)=3.000000 mRegen=True mRegenRange(0)=60.000000 mRegenRange(1)=60.000000 mRegenDist=0.000000 mStartParticles=0 mAttenuate=true mMaxParticles=40 mGrowthRate=-0.5 Skins(0)=Texture'FlakTrailTex' Physics=PHYS_Trailer lifespan=2.9 mNumTileColumns=1 mNumTileRows=1 mColorRange(0)=(R=255,G=255,B=255,A=255) mColorRange(1)=(R=255,G=255,B=255,A=255) mSpawnVecB=(X=20.0,Y=0.0,Z=0.0) } |
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