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//============================================================================= // FlashExplosion //============================================================================= class FlashExplosion extends xEmitter; #EXEC TEXTURE IMPORT NAME=ExplosionFlashTex FILE=textures\FlashExp.tga Alpha=1 GROUP=Skins DXT=5 defaultproperties { Style=STY_Translucent mParticleType=PL_Sprite mDirDev=(X=0.00000,Y=0.00000,Z=0.00000) mPosDev=(X=0.00000,Y=0.00000,Z=0.00000) mDelayRange(0)=0.00000 mDelayRange(1)=0.000 mLifeRange(0)=0.250000 mLifeRange(1)=0.2500000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSizeRange(0)=150.000000 mSizeRange(1)=150.000000 mGrowthRate=500 mMassRange(0)=0.000000 mMassRange(1)=0.000000 mSpinRange(0)=-45.0 mSpinRange(1)=45.0 mRegenDist=0.000000 mStartParticles=1 mMaxParticles=1 mRandOrient=True mRegen=False mRandTextures=false Texture=Texture'ExplosionFlashTex' skins(0)=Texture'ExplosionFlashTex' mAttenuate=True mCollision=False LifeSpan=0.3 } |
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