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class GibOrganicRedTorso extends Gib; defaultproperties { DrawType=DT_StaticMesh DrawScale=0.4 StaticMesh=StaticMesh'GibOrganicTorso' Skins=(Texture'GibOrganicRed') TrailClass=class'BloodJet' CollisionHeight=10.0 CollisionRadius=10.0 } |
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