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class GibOrganicRedUpperArm extends Gib; defaultproperties { DrawType=DT_StaticMesh DrawScale=0.13 StaticMesh=StaticMesh'GibOrganicUpperArm' Skins=(Texture'GibOrganicRed') TrailClass=class'BloodJet' CollisionHeight=6.0 CollisionRadius=6.0 } |
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