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class LinkMuzFlashBeam1st extends xEmitter; #exec TEXTURE IMPORT NAME=LinkMuzFlashTex FILE=textures\muzzleflashlink.tga GROUP=Effects LODSET=3 #exec OBJ LOAD FILE=XEffectMat.utx event Trigger( Actor Other, Pawn EventInstigator ) { mStartParticles += 1; } defaultproperties { Style=STY_Translucent Skins(0)=Texture'XEffectMat.link_muz_green' bOnlyOwnerSee=True mRandOrient=True mSizeRange(0)=24.0 mSizeRange(1)=24.0 mLifeRange(0)=0.25 mLifeRange(1)=0.25 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mRegen=True mRegenRange(0)=0.0 mRegenRange(1)=0.0 mSpinRange(0)=-100.0 mSpinRange(1)=100.0 mStartParticles=0 mMaxParticles=5 mColorRange(0)=(R=200,G=200,B=200,A=255) mColorRange(1)=(R=200,G=200,B=200,A=255) mPosRelative=true mAttenuate=true mAttenKa=0.0 bHidden=true } |
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