Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XEffects.NewExplosionC


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
00045
00046
00047
00048
00049
00050
00051
00052
00053
00054
00055
00056
00057
00058
00059
00060
00061
00062
00063
00064
00065
00066
00067
00068
00069
00070
00071
00072
00073
class NewExplosionC extends Emitter;

#exec OBJ LOAD FILE=ExplosionTex.utx

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        InitialParticlesPerSecond=10.000000
        AutomaticInitialSpawning=False
        MaxParticles=3
        RespawnDeadParticles=False
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=24.000000,Max=24.000000)
        SpinParticles=True
        StartSpinRange=(X=(Max=1.000000))
		StartSizeRange=(X=(Min=50,Max=70),Y=(Min=50,Max=70),Z=(Min=50,Max=70))
        UniformSize=false
        Texture=Texture'ExplosionTex.exp7_frames'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        BlendBetweenSubdivisions=True
        LifetimeRange=(Min=0.40000,Max=0.600000)
        SecondsBeforeInactive=0
        Name="SpriteEmitter1"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        Acceleration=(Z=20.000000)
        UseColorScale=True
        MaxParticles=15
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.125000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=0.330000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(3)=(RelativeTime=0.750000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(4)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64))
        RespawnDeadParticles=False
        StartLocationShape=PTLS_Polar
        StartLocationPolarRange=(Y=(Min=-32768.000000,Max=32768.000000),Z=(Min=10.000000,Max=10.000000))
        UseRotationFrom=PTRS_Actor
        SpinParticles=True
        RotationOffset=(Yaw=-16384)
        SpinsPerSecondRange=(X=(Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
        UniformSize=True
        InitialParticlesPerSecond=500.000000
        AutomaticInitialSpawning=False
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'ExplosionTex.Framed.SmokeReOrdered'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        LifetimeRange=(Min=2.000000,Max=2.000000)
        StartVelocityRadialRange=(Min=200.000000,Max=200.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
        UseVelocityScale=True
        VelocityScale(0)=(RelativeVelocity=(X=1.000000,Y=1.000000,Z=1.000000))
        VelocityScale(1)=(RelativeTime=0.300000,RelativeVelocity=(X=0.100000,Y=0.100000,Z=0.100000))
        VelocityScale(2)=(RelativeTime=1.000000)
        Name="SpriteEmitter0"
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter0'
    
    bNoDelete=false
    AutoDestroy=true
    RemoteRole=ROLE_None
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:36:22.000 - Creation time: Do 14.8.2014 09:58:45.548 - Created with UnCodeX