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// ============================================================ // pclBioMuzFlash // // BioRifle 1st person muzzle flash // ============================================================ class pclBioMuzzleFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashBio_t FILE=Textures\MuzzleFlashBio.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { Skins(0)=Texture'MuzFlashBio_t' bOnlyOwnerSee=True mRandOrient=False mSizeRange(0)=46.500000 mSizeRange(1)=49.000000 mLifeRange(0)=0.050000 mLifeRange(1)=0.060000 mStartParticles=2 mMaxParticles=2 mColorRange(0)=(R=100,G=100,B=100,A=255) mColorRange(1)=(R=100,G=100,B=100,A=255) } |
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