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// ============================================================ // pclFlakMuzFlash // // Flak Cannon 1st person muzzle flash // ============================================================ class pclFlakMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashFlak_t FILE=Textures\FlakFlash.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { Style=STY_Translucent Skins(0)=Texture'MuzFlashFlak_t' Texture=Texture'MuzFlashFlak_t' mSizeRange(0)=85.0 mSizeRange(1)=110.0 //mColorRange(0)=(R=255,G=255,B=255,A=255) //mColorRange(1)=(R=255,G=255,B=255,A=255) } |
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