| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
| 00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
// ============================================================ // pclFlakMuzFlash // // Flak Cannon 1st person muzzle flash // ============================================================ class pclFlakMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashFlak_t FILE=Textures\FlakFlash.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { Style=STY_Translucent Skins(0)=Texture'MuzFlashFlak_t' Texture=Texture'MuzFlashFlak_t' mSizeRange(0)=85.0 mSizeRange(1)=110.0 //mColorRange(0)=(R=255,G=255,B=255,A=255) //mColorRange(1)=(R=255,G=255,B=255,A=255) } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||