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// ============================================================ // pclMuzFlashA // // Machinegun 1st person muzzle flash // ============================================================ class pclMuzFlashA extends xEmitter; #exec TEXTURE IMPORT NAME=MuzFlashA_t FILE=Textures\MuzzleFlashA.tga GROUP="Skins" LODSET=3 DXT=1 event Trigger( Actor Other, Pawn EventInstigator ) { mStartParticles = ClampToMaxParticles(100); } defaultproperties { DrawScale=0.75 mParticleType=PT_Sprite Style=STY_Additive mDelayRange(0)=0.000000 mDelayRange(1)=0.00000 Skins(0)=Texture'MuzFlashA_t' bOnlyOwnerSee=True mRandOrient=True mSizeRange(0)=35.00000 mSizeRange(1)=70.00000 mLifeRange(0)=0.050000 mLifeRange(1)=0.050000 mSpeedRange(0)=0.00000 mSpeedRange(1)=0.00000 mSpinRange(0)=0 mSpinRange(1)=0 mRegen=True mRegenPause=True mRegenRange(0)=0.00000 mRegenRange(1)=0.00000 mStartParticles=0 mMaxParticles=2 mColorRange(0)=(R=95,G=95,B=95,A=255) mColorRange(1)=(R=95,G=95,B=95,A=255) mPosRelative=true mAttenuate=False bForceAffected=False bHidden=true } |
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