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// ============================================================ // pclMinigunMuzFlash // // Minigun 1st person muzzle flash // ============================================================ class pclMinigunMuzFlash extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashA_t FILE=Textures\MuzzleFlashA.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { Style=STY_Translucent Texture=Texture'MuzFlashA_t' Skins(0)=Texture'MuzFlashA_t' mSizeRange(0)=25.00000 mSizeRange(1)=40.00000 mStartParticles=1 mMaxParticles=1 mColorRange(0)=(R=255,G=255,B=255,A=255) mColorRange(1)=(R=255,G=255,B=255,A=255) } |
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