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// ============================================================ // pclMuzFlashWhite // // 1st person muzzle flash // ============================================================ class pclMuzFlashWhite extends pclMuzFlashA; #exec TEXTURE IMPORT NAME=MuzFlashWhite_t FILE=Textures\MuzzleFlashWhite.tga GROUP="Skins" LODSET=3 DXT=1 defaultproperties { Texture=Texture'MuzFlashWhite_t' Skins(0)=Texture'MuzFlashWhite_t' bOnlyOwnerSee=True mRandOrient=True mSizeRange(0)=37.00000 mSizeRange(1)=40.000000 mLifeRange(0)=0.050000 mLifeRange(1)=0.050000 mStartParticles=0 mMaxParticles=2 mColorRange(0)=(R=95,G=95,B=95,A=255) mColorRange(1)=(R=95,G=95,B=95,A=255) } |
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