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//============================================================================= // pclRedSmoke //============================================================================= class pclRedSmoke extends xEmitter; #exec TEXTURE IMPORT NAME=TrailLifeMap_t FILE=Textures\RocketTrailColorMap.PCX DXT=1 LODSET=3 #exec TEXTURE IMPORT NAME=WispSmoke_t FILE=Textures\smoke_wisp.tga LODSET=2 DXT=1 LODSET=3 defaultproperties { mParticleType=PT_Sprite Style=STY_Translucent mDirDev=(X=0.0,Y=0.0,Z=0.0) mDelayRange(0)=0.000000 mDelayRange(1)=0.00000 mLifeRange(0)=0.80000 mLifeRange(1)=1.000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSpinRange(0)=-4.0 mSpinRange(1)=4.0 mSizeRange(0)=35.000000 mSizeRange(1)=40.000000 mRegenRange(0)=80.000000 mRegenRange(1)=100.000000 mRegenDist=0.000000 mRandOrient=True mRandTextures=True mStartParticles=1 mMaxParticles=100 mGrowthRate=3.0 mAttenuate=False mRegen=True Skins(0)=Texture'WispSmoke_t' CollisionRadius=0.000000 CollisionHeight=0.000000 mNumTileColumns=4 mNumTileRows=4 Physics=PHYS_Trailer mLifeColorMap=Texture'TrailLifeMap_t' LifeSpan=10.0 bForceAffected=False } |
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