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class RocketMuzFlash1st extends xEmitter; #exec OBJ LOAD FILE=xGameShaders.utx var int mNumPerFlash; simulated function Trigger(Actor Other, Pawn EventInstigator) { mStartParticles += mNumPerFlash; } defaultproperties { DrawScale=2.0 mTileAnimation=true mNumTileRows=2 mNumTileColumns=2 mNumPerFlash=5 mStartParticles=0 mMaxParticles=5 mLifeRange(0)=0.15000 mLifeRange(1)=0.15000 mRegenRange(0)=0.0 mRegenRange(1)=0.0 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mAirResistance=0.000000 mSizeRange(0)=0.4 mSizeRange(1)=0.4 mGrowthRate=0.0 mMeshNodes(0)=StaticMesh'MinigunMuzFlash1stMesh' mSpawnVecB=(Z=0.000000) mParticleType=PT_Mesh mPosRelative=True mRandOrient=false mRandTextures=True Skins(0)=FinalBlend'xGameShaders.WeaponShaders.MinigunMuzFlash1stFinal' Style=STY_Additive mColorRange(0)=(R=48,G=40,B=40) mColorRange(1)=(R=48,G=40,B=40) } |
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