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class ShockComboExpRing extends xEmitter; defaultproperties { bHighDetail=True Skins(0)=Texture'XEffectMat.shock_ring_a' Style=STY_Additive mParticleType=PL_Sprite mLifeRange(0)=0.5 mLifeRange(1)=0.5 mSizeRange(0)=0.0 mSizeRange(1)=0.0 mGrowthRate=500 mSpinRange(0)=0.0 mSpinRange(1)=0.0 mStartParticles=1 mMaxParticles=1 mRandOrient=true mRegen=false mAttenuate=true mAttenKa=0.4 } |
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