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class ShockComboFlare extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { bHighDetail=True Skins=(Texture'XEffectMat.Shock.shock_flare_a') Style=STY_Additive mStartParticles=1 mMaxParticles=5 mLifeRange(0)=0.5 mLifeRange(1)=0.5 mRegenRange(0)=5.0 mRegenRange(1)=5.0 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mSpinRange(0)=-120.0 mSpinRange(1)=120.0 mSizeRange(0)=85.0 mSizeRange(1)=85.0 mGrowthRate=260 mColorRange(0)=(B=200,G=200,R=200) mColorRange(1)=(B=200,G=200,R=200) mRandOrient=True mPosRelative=True LifeSpan=2.0 } |
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