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class ShockComboFlash extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx defaultproperties { bHighDetail=True Style=STY_Translucent mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mLifeRange(0)=0.25 mLifeRange(1)=0.25 mSizeRange(0)=480.0 mSizeRange(1)=660.0 mGrowthRate=500.0 mSpinRange(0)=0.0 mSpinRange(1)=0.0 mStartParticles=1 mMaxParticles=1 mAttenuate=True Skins(0)=Texture'XEffectMat.ShockComboFlash' bDynamicLight=true LightType=LT_Steady LightEffect=LE_QuadraticNonIncidence LightBrightness=255 LightHue=195 LightSaturation=180 LightRadius=10 mRandOrient=True mRegen=False LifeSpan=0.3 } |
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