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//============================================================================= // Merc Female Voice. //============================================================================= class MercFemaleVoice extends xVoicePack; #exec OBJ LOAD FILE=TauntPack.uax defaultproperties { NameSound(0)=TauntPack.fm_redleader NameSound(1)=TauntPack.fm_blueleader ////////////////// ACKNOWELDGEMENTS AckSound(0)=TauntPack.fm_affirmative AckSound(1)=TauntPack.fm_got_it AckSound(2)=TauntPack.fm_im_on_it AckSound(3)=TauntPack.fm_roger ////////////////// FRIENDLY FIRE FFireSound(0)=TauntPack.fm_im_on_your_team FFireSound(1)=TauntPack.fm_im_on_your_team_idiot FFireSound(2)=TauntPack.fm_same_team ////////////////// TAUNTS numTaunts=31 // GENERIC TauntSound(0)=TauntPack.fm_and_stay_down TauntSound(1)=TauntPack.fm_anyoneelsewantsome TauntSound(2)=TauntPack.fm_boom TauntSound(3)=TauntPack.fm_burnbaby TauntSound(4)=TauntPack.fm_diebitch TauntSound(5)=TauntPack.fm_eatthat TauntSound(6)=TauntPack.fm_fightlikenali TauntSound(7)=TauntPack.fm_isthatyourbest TauntSound(8)=TauntPack.fm_kissmyass TauntSound(9)=TauntPack.fm_loser TauntSound(10)=TauntPack.fm_myhouse TauntSound(11)=TauntPack.fm_next TauntSound(12)=TauntPack.fm_ohyeah TauntSound(13)=TauntPack.fm_ownage TauntSound(14)=TauntPack.fm_seeya TauntSound(15)=TauntPack.fm_that_had_to_hurt TauntSound(16)=TauntPack.fm_useless TauntSound(17)=TauntPack.fm_you_play_like_a_girl TauntSound(18)=TauntPack.fm_youbedead TauntSound(19)=TauntPack.fm_youlikethat TauntSound(20)=TauntPack.fm_youwhore // CUSTOM TauntSound(21)=TauntPack.fm_duck_faster_next_time TauntString(21)="Duck Faster Next Time" TauntSound(22)=TauntPack.fm_hold_still_dammit TauntString(22)="Hold Still Dammit" TauntSound(23)=TauntPack.fm_holy_shit TauntString(23)="Holy Shit" MatureTaunt(23)=1 TauntSound(24)=TauntPack.fm_just_hold_still_and_ill_make_it_quick TauntString(24)="Just Hold Still And I'll Make It Quick" TauntAbbrev(24)="Just Hold Still" TauntSound(25)=TauntPack.fm_kill_em_all TauntString(25)="Kill Em All" TauntSound(26)=TauntPack.fm_nailed_him TauntString(26)="Nailed Him" TauntSound(27)=TauntPack.fm_not_even_close TauntString(27)="Not Even Close" TauntSound(28)=TauntPack.fm_step_aside TauntString(28)="Step Aside" TauntSound(29)=TauntPack.fm_suck_on_this TauntString(29)="Suck On This" TauntSound(30)=TauntPack.fm_try_turning_the_safety_off TauntString(30)="Try Turning The Safety Off" ////////////////// DEATH NumDeathPhrases=3 // GENERIC DeathPhrases(0)=TauntPack.fm_medic DeathPhrases(1)=TauntPack.fm_nice // CUSTOM DeathPhrases(2)=TauntPack.fm_not_bad ////////////////// ORDERS OrderSound(0)=TauntPack.fm_defend_the_base OrderSound(1)=TauntPack.fm_HoldThisPosition OrderSound(2)=TauntPack.fm_attack_their_base OrderSound(3)=TauntPack.fm_cover_me OrderSound(4)=TauntPack.fm_SearchAndDestroy OrderSound(10)=TauntPack.fm_Take_Their_Flag OrderSound(11)=TauntPack.fm_Defend_The_Flag OrderSound(12)=TauntPack.fm_AttackAlpha OrderSound(13)=TauntPack.fm_AttackBravo OrderSound(14)=TauntPack.fm_GetTheBall ////////////////// OTHERS OtherSound(0)=TauntPack.fm_base_is_undefended OtherSound(1)=TauntPack.fm_get_our_flag_back OtherSound(2)=TauntPack.fm_igottheflag OtherSound(3)=TauntPack.fm_ive_got_your_back OtherSound(4)=TauntPack.fm_im_hit OtherSound(5)=TauntPack.fm_man_down OtherSound(6)=TauntPack.fm_im_all_alone_here OtherSound(7)=TauntPack.fm_Negative OtherSound(8)=TauntPack.fm_got_it OtherSound(9)=TauntPack.fm_in_position OtherSound(10)=TauntPack.fm_im_going_in OtherSound(11)=TauntPack.fm_area_secure OtherSound(12)=TauntPack.fm_enemy_flag_carrier_is_here OtherSound(13)=TauntPack.fm_i_need_backup OtherSound(14)=TauntPack.fm_incoming OtherSound(15)=TauntPack.fm_ball_carrier_is_here OtherSound(16)=TauntPack.fm_point_alpha_secure OtherSound(17)=TauntPack.fm_point_bravo_secure OtherSound(18)=TauntPack.fm_attackalpha OtherSound(19)=TauntPack.fm_attackbravo OtherSound(20)=TauntPack.fm_the_base_is_under_attack OtherSound(21)=TauntPack.fm_were_being_overrun OtherSound(22)=TauntPack.fm_under_heavy_attack OtherSound(23)=TauntPack.fm_defend_point_alpha OtherSound(24)=TauntPack.fm_defend_point_bravo OtherSound(25)=TauntPack.fm_gettheball OtherSound(26)=TauntPack.fm_im_on_defense OtherSound(27)=TauntPack.fm_im_on_offense OtherSound(28)=TauntPack.fm_take_point_alpha OtherSound(29)=TauntPack.fm_take_point_bravo OtherSound(30)=TauntPack.fm_medic OtherSound(31)=TauntPack.fm_nice OtherSound(32)=TauntPack.fm_not_bad OtherString(32)="Not Bad" VoicePackName="Female Mercenary" VoiceGender=VG_Female } |
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