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XGame.MercFemaleVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.MercFemaleVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
	NameSound(0)=TauntPack.fm_redleader
	NameSound(1)=TauntPack.fm_blueleader


	
	AckSound(0)=TauntPack.fm_affirmative
	AckSound(1)=TauntPack.fm_got_it
	AckSound(2)=TauntPack.fm_im_on_it
	AckSound(3)=TauntPack.fm_roger


	
	FFireSound(0)=TauntPack.fm_im_on_your_team
	FFireSound(1)=TauntPack.fm_im_on_your_team_idiot
	FFireSound(2)=TauntPack.fm_same_team


	
	numTaunts=31


	
	TauntSound(0)=TauntPack.fm_and_stay_down
	TauntSound(1)=TauntPack.fm_anyoneelsewantsome
	TauntSound(2)=TauntPack.fm_boom
	TauntSound(3)=TauntPack.fm_burnbaby
	TauntSound(4)=TauntPack.fm_diebitch
	TauntSound(5)=TauntPack.fm_eatthat
	TauntSound(6)=TauntPack.fm_fightlikenali
	TauntSound(7)=TauntPack.fm_isthatyourbest
	TauntSound(8)=TauntPack.fm_kissmyass
	TauntSound(9)=TauntPack.fm_loser
	TauntSound(10)=TauntPack.fm_myhouse
	TauntSound(11)=TauntPack.fm_next
	TauntSound(12)=TauntPack.fm_ohyeah
	TauntSound(13)=TauntPack.fm_ownage
	TauntSound(14)=TauntPack.fm_seeya
	TauntSound(15)=TauntPack.fm_that_had_to_hurt
	TauntSound(16)=TauntPack.fm_useless
	TauntSound(17)=TauntPack.fm_you_play_like_a_girl
	TauntSound(18)=TauntPack.fm_youbedead
	TauntSound(19)=TauntPack.fm_youlikethat
	TauntSound(20)=TauntPack.fm_youwhore


	
	TauntSound(21)=TauntPack.fm_duck_faster_next_time
	TauntString(21)="Duck Faster Next Time"


	TauntSound(22)=TauntPack.fm_hold_still_dammit
	TauntString(22)="Hold Still Dammit"


	TauntSound(23)=TauntPack.fm_holy_shit
	TauntString(23)="Holy Shit"
	MatureTaunt(23)=1


	TauntSound(24)=TauntPack.fm_just_hold_still_and_ill_make_it_quick
	TauntString(24)="Just Hold Still And I'll Make It Quick"
	TauntAbbrev(24)="Just Hold Still"


	TauntSound(25)=TauntPack.fm_kill_em_all
	TauntString(25)="Kill Em All"


	TauntSound(26)=TauntPack.fm_nailed_him
	TauntString(26)="Nailed Him"


	TauntSound(27)=TauntPack.fm_not_even_close
	TauntString(27)="Not Even Close"


	TauntSound(28)=TauntPack.fm_step_aside
	TauntString(28)="Step Aside"


	TauntSound(29)=TauntPack.fm_suck_on_this
	TauntString(29)="Suck On This"


	TauntSound(30)=TauntPack.fm_try_turning_the_safety_off
	TauntString(30)="Try Turning The Safety Off"


	
	NumDeathPhrases=3


	
	DeathPhrases(0)=TauntPack.fm_medic
	DeathPhrases(1)=TauntPack.fm_nice


	
	DeathPhrases(2)=TauntPack.fm_not_bad


	

	OrderSound(0)=TauntPack.fm_defend_the_base
	OrderSound(1)=TauntPack.fm_HoldThisPosition
	OrderSound(2)=TauntPack.fm_attack_their_base
	OrderSound(3)=TauntPack.fm_cover_me
	OrderSound(4)=TauntPack.fm_SearchAndDestroy
	OrderSound(10)=TauntPack.fm_Take_Their_Flag
	OrderSound(11)=TauntPack.fm_Defend_The_Flag
	OrderSound(12)=TauntPack.fm_AttackAlpha
	OrderSound(13)=TauntPack.fm_AttackBravo
	OrderSound(14)=TauntPack.fm_GetTheBall



	

	OtherSound(0)=TauntPack.fm_base_is_undefended
	OtherSound(1)=TauntPack.fm_get_our_flag_back
	OtherSound(2)=TauntPack.fm_igottheflag
	OtherSound(3)=TauntPack.fm_ive_got_your_back
	OtherSound(4)=TauntPack.fm_im_hit
	OtherSound(5)=TauntPack.fm_man_down
	OtherSound(6)=TauntPack.fm_im_all_alone_here
	OtherSound(7)=TauntPack.fm_Negative
	OtherSound(8)=TauntPack.fm_got_it
	OtherSound(9)=TauntPack.fm_in_position
	OtherSound(10)=TauntPack.fm_im_going_in
	OtherSound(11)=TauntPack.fm_area_secure
	OtherSound(12)=TauntPack.fm_enemy_flag_carrier_is_here
	OtherSound(13)=TauntPack.fm_i_need_backup
	OtherSound(14)=TauntPack.fm_incoming
	OtherSound(15)=TauntPack.fm_ball_carrier_is_here
	OtherSound(16)=TauntPack.fm_point_alpha_secure
	OtherSound(17)=TauntPack.fm_point_bravo_secure
	OtherSound(18)=TauntPack.fm_attackalpha
	OtherSound(19)=TauntPack.fm_attackbravo
	OtherSound(20)=TauntPack.fm_the_base_is_under_attack
	OtherSound(21)=TauntPack.fm_were_being_overrun
	OtherSound(22)=TauntPack.fm_under_heavy_attack
	OtherSound(23)=TauntPack.fm_defend_point_alpha
	OtherSound(24)=TauntPack.fm_defend_point_bravo
	OtherSound(25)=TauntPack.fm_gettheball
	OtherSound(26)=TauntPack.fm_im_on_defense
	OtherSound(27)=TauntPack.fm_im_on_offense
	OtherSound(28)=TauntPack.fm_take_point_alpha
	OtherSound(29)=TauntPack.fm_take_point_bravo
	OtherSound(30)=TauntPack.fm_medic
	OtherSound(31)=TauntPack.fm_nice


	OtherSound(32)=TauntPack.fm_not_bad
	OtherString(32)="Not Bad"


	VoicePackName="Female Mercenary"
	VoiceGender=VG_Female
}

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Creation time: Do 14.8.2014 09:58:14.211 - Created with UnCodeX