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//============================================================================= // Merc Male Voice. //============================================================================= class MercMaleVoice extends xVoicePack; #exec OBJ LOAD FILE=TauntPack.uax defaultproperties { NameSound(0)=TauntPack.mm_redleader NameSound(1)=TauntPack.mm_blueleader ////////////////// ACKNOWELDGEMENTS AckSound(0)=TauntPack.mm_affirmative AckSound(1)=TauntPack.mm_got_it AckSound(2)=TauntPack.mm_im_on_it AckSound(3)=TauntPack.mm_roger ////////////////// FRIENDLY FIRE FFireSound(0)=TauntPack.mm_im_on_your_team FFireSound(1)=TauntPack.mm_im_on_your_team_idiot FFireSound(2)=TauntPack.mm_same_team ////////////////// TAUNTS numTaunts=32 // GENERIC TauntSound(0)=TauntPack.mm_and_stay_down TauntSound(1)=TauntPack.mm_anyoneelsewantsome TauntSound(2)=TauntPack.mm_boom TauntSound(3)=TauntPack.mm_burnbaby TauntSound(4)=TauntPack.mm_diebitch TauntSound(5)=TauntPack.mm_eatthat TauntSound(6)=TauntPack.mm_fightlikenali TauntSound(7)=TauntPack.mm_isthatyourbest TauntSound(8)=TauntPack.mm_kissmyass TauntSound(9)=TauntPack.mm_loser TauntSound(10)=TauntPack.mm_myhouse TauntSound(11)=TauntPack.mm_next TauntSound(12)=TauntPack.mm_ohyeah TauntSound(13)=TauntPack.mm_ownage TauntSound(14)=TauntPack.mm_seeya TauntSound(15)=TauntPack.mm_that_had_to_hurt TauntSound(16)=TauntPack.mm_useless TauntSound(17)=TauntPack.mm_you_play_like_a_girl TauntSound(18)=TauntPack.mm_youbedead TauntSound(19)=TauntPack.mm_youlikethat TauntSound(20)=TauntPack.mm_youwhore // CUSTOM TauntSound(21)=TauntPack.mm_duck_faster_next_time TauntString(21)="Duck Faster Next Time" TauntSound(22)=TauntPack.mm_hold_still_dammit TauntString(22)="Hold Still Dammit" TauntSound(23)=TauntPack.mm_holy_shit TauntString(23)="Holy Shit" TauntSound(24)=TauntPack.mm_just_hold_still_and_ill_make_it_quick TauntString(24)="Just Hold Still And I'll Make It Quick" TauntAbbrev(24)="Just Hold Still" TauntSound(25)=TauntPack.mm_kill_em_all TauntString(25)="Kill Em All" TauntSound(26)=TauntPack.mm_nailed_him TauntString(26)="Nailed Him" TauntSound(27)=TauntPack.mm_not_even_close TauntString(27)="Not Even Close" TauntSound(28)=TauntPack.mm_step_aside TauntString(28)="Step Aside" TauntSound(29)=TauntPack.mm_suck_on_this TauntString(29)="Suck On This" TauntSound(30)=TauntPack.mm_try_turning_the_safety_off TauntString(30)="Try Turning The Safety Off" TauntSound(31)=TauntPack.mm_you_die_too_easily TauntString(31)="You Die Too Easily" MatureTaunt(23)=1 ////////////////// DEATH NumDeathPhrases=3 // GENERIC DeathPhrases(0)=TauntPack.mm_medic DeathPhrases(1)=TauntPack.mm_nice // CUSTOM DeathPhrases(2)=TauntPack.mm_not_bad ////////////////// ORDERS OrderSound(0)=TauntPack.mm_defend_the_base OrderSound(1)=TauntPack.mm_HoldThisPosition OrderSound(2)=TauntPack.mm_attack_their_base OrderSound(3)=TauntPack.mm_cover_me OrderSound(4)=TauntPack.mm_SearchAndDestroy OrderSound(10)=TauntPack.mm_Take_Their_Flag OrderSound(11)=TauntPack.mm_Defend_The_Flag OrderSound(12)=TauntPack.mm_AttackAlpha OrderSound(13)=TauntPack.mm_AttackBravo OrderSound(14)=TauntPack.mm_GetTheBall ////////////////// OTHERS OtherSound(0)=TauntPack.mm_base_is_undefended OtherSound(1)=TauntPack.mm_get_our_flag_back OtherSound(2)=TauntPack.mm_igottheflag OtherSound(3)=TauntPack.mm_ive_got_your_back OtherSound(4)=TauntPack.mm_im_hit OtherSound(5)=TauntPack.mm_man_down OtherSound(6)=TauntPack.mm_im_all_alone_here OtherSound(7)=TauntPack.mm_Negative OtherSound(8)=TauntPack.mm_got_it OtherSound(9)=TauntPack.mm_in_position OtherSound(10)=TauntPack.mm_im_going_in OtherSound(11)=TauntPack.mm_area_secure OtherSound(12)=TauntPack.mm_enemy_flag_carrier_is_here OtherSound(13)=TauntPack.mm_i_need_backup OtherSound(14)=TauntPack.mm_incoming OtherSound(15)=TauntPack.mm_ball_carrier_is_here OtherSound(16)=TauntPack.mm_point_alpha_secure OtherSound(17)=TauntPack.mm_point_bravo_secure OtherSound(18)=TauntPack.mm_attackalpha OtherSound(19)=TauntPack.mm_attackbravo OtherSound(20)=TauntPack.mm_the_base_is_under_attack OtherSound(21)=TauntPack.mm_were_being_overrun OtherSound(22)=TauntPack.mm_under_heavy_attack OtherSound(23)=TauntPack.mm_defend_point_alpha OtherSound(24)=TauntPack.mm_defend_point_bravo OtherSound(25)=TauntPack.mm_gettheball OtherSound(26)=TauntPack.mm_im_on_defense OtherSound(27)=TauntPack.mm_im_on_offense OtherSound(28)=TauntPack.mm_take_point_alpha OtherSound(29)=TauntPack.mm_take_point_bravo OtherSound(30)=TauntPack.mm_medic OtherSound(31)=TauntPack.mm_nice OtherSound(32)=TauntPack.mm_not_bad OtherString(32)="Not Bad" VoicePackName="Male Mercenary" VoiceGender=VG_Male } |
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