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XGame.MercMaleVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.MercMaleVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
	NameSound(0)=TauntPack.mm_redleader
	NameSound(1)=TauntPack.mm_blueleader


	
	AckSound(0)=TauntPack.mm_affirmative
	AckSound(1)=TauntPack.mm_got_it
	AckSound(2)=TauntPack.mm_im_on_it
	AckSound(3)=TauntPack.mm_roger


	
	FFireSound(0)=TauntPack.mm_im_on_your_team
	FFireSound(1)=TauntPack.mm_im_on_your_team_idiot
	FFireSound(2)=TauntPack.mm_same_team


	
	numTaunts=32


	
	TauntSound(0)=TauntPack.mm_and_stay_down
	TauntSound(1)=TauntPack.mm_anyoneelsewantsome
	TauntSound(2)=TauntPack.mm_boom
	TauntSound(3)=TauntPack.mm_burnbaby
	TauntSound(4)=TauntPack.mm_diebitch
	TauntSound(5)=TauntPack.mm_eatthat
	TauntSound(6)=TauntPack.mm_fightlikenali
	TauntSound(7)=TauntPack.mm_isthatyourbest
	TauntSound(8)=TauntPack.mm_kissmyass
	TauntSound(9)=TauntPack.mm_loser
	TauntSound(10)=TauntPack.mm_myhouse
	TauntSound(11)=TauntPack.mm_next
	TauntSound(12)=TauntPack.mm_ohyeah
	TauntSound(13)=TauntPack.mm_ownage
	TauntSound(14)=TauntPack.mm_seeya
	TauntSound(15)=TauntPack.mm_that_had_to_hurt
	TauntSound(16)=TauntPack.mm_useless
	TauntSound(17)=TauntPack.mm_you_play_like_a_girl
	TauntSound(18)=TauntPack.mm_youbedead
	TauntSound(19)=TauntPack.mm_youlikethat
	TauntSound(20)=TauntPack.mm_youwhore


	
	TauntSound(21)=TauntPack.mm_duck_faster_next_time
	TauntString(21)="Duck Faster Next Time"


	TauntSound(22)=TauntPack.mm_hold_still_dammit
	TauntString(22)="Hold Still Dammit"


	TauntSound(23)=TauntPack.mm_holy_shit
	TauntString(23)="Holy Shit"


	TauntSound(24)=TauntPack.mm_just_hold_still_and_ill_make_it_quick
	TauntString(24)="Just Hold Still And I'll Make It Quick"
	TauntAbbrev(24)="Just Hold Still"


	TauntSound(25)=TauntPack.mm_kill_em_all
	TauntString(25)="Kill Em All"


	TauntSound(26)=TauntPack.mm_nailed_him
	TauntString(26)="Nailed Him"


	TauntSound(27)=TauntPack.mm_not_even_close
	TauntString(27)="Not Even Close"


	TauntSound(28)=TauntPack.mm_step_aside
	TauntString(28)="Step Aside"


	TauntSound(29)=TauntPack.mm_suck_on_this
	TauntString(29)="Suck On This"


	TauntSound(30)=TauntPack.mm_try_turning_the_safety_off
	TauntString(30)="Try Turning The Safety Off"


	TauntSound(31)=TauntPack.mm_you_die_too_easily
	TauntString(31)="You Die Too Easily"


	MatureTaunt(23)=1


	
	NumDeathPhrases=3


	
	DeathPhrases(0)=TauntPack.mm_medic
	DeathPhrases(1)=TauntPack.mm_nice


	
	DeathPhrases(2)=TauntPack.mm_not_bad


	

	OrderSound(0)=TauntPack.mm_defend_the_base
	OrderSound(1)=TauntPack.mm_HoldThisPosition
	OrderSound(2)=TauntPack.mm_attack_their_base
	OrderSound(3)=TauntPack.mm_cover_me
	OrderSound(4)=TauntPack.mm_SearchAndDestroy
	OrderSound(10)=TauntPack.mm_Take_Their_Flag
	OrderSound(11)=TauntPack.mm_Defend_The_Flag
	OrderSound(12)=TauntPack.mm_AttackAlpha
	OrderSound(13)=TauntPack.mm_AttackBravo
	OrderSound(14)=TauntPack.mm_GetTheBall



	

	OtherSound(0)=TauntPack.mm_base_is_undefended
	OtherSound(1)=TauntPack.mm_get_our_flag_back
	OtherSound(2)=TauntPack.mm_igottheflag
	OtherSound(3)=TauntPack.mm_ive_got_your_back
	OtherSound(4)=TauntPack.mm_im_hit
	OtherSound(5)=TauntPack.mm_man_down
	OtherSound(6)=TauntPack.mm_im_all_alone_here
	OtherSound(7)=TauntPack.mm_Negative
	OtherSound(8)=TauntPack.mm_got_it
	OtherSound(9)=TauntPack.mm_in_position
	OtherSound(10)=TauntPack.mm_im_going_in
	OtherSound(11)=TauntPack.mm_area_secure
	OtherSound(12)=TauntPack.mm_enemy_flag_carrier_is_here
	OtherSound(13)=TauntPack.mm_i_need_backup
	OtherSound(14)=TauntPack.mm_incoming
	OtherSound(15)=TauntPack.mm_ball_carrier_is_here
	OtherSound(16)=TauntPack.mm_point_alpha_secure
	OtherSound(17)=TauntPack.mm_point_bravo_secure
	OtherSound(18)=TauntPack.mm_attackalpha
	OtherSound(19)=TauntPack.mm_attackbravo
	OtherSound(20)=TauntPack.mm_the_base_is_under_attack
	OtherSound(21)=TauntPack.mm_were_being_overrun
	OtherSound(22)=TauntPack.mm_under_heavy_attack
	OtherSound(23)=TauntPack.mm_defend_point_alpha
	OtherSound(24)=TauntPack.mm_defend_point_bravo
	OtherSound(25)=TauntPack.mm_gettheball
	OtherSound(26)=TauntPack.mm_im_on_defense
	OtherSound(27)=TauntPack.mm_im_on_offense
	OtherSound(28)=TauntPack.mm_take_point_alpha
	OtherSound(29)=TauntPack.mm_take_point_bravo
	OtherSound(30)=TauntPack.mm_medic
	OtherSound(31)=TauntPack.mm_nice


	OtherSound(32)=TauntPack.mm_not_bad
	OtherString(32)="Not Bad"


	VoicePackName="Male Mercenary"
	VoiceGender=VG_Male
}

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Creation time: Do 14.8.2014 09:58:14.221 - Created with UnCodeX