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//============================================================================= // MutRegen - regenerates players //============================================================================= class MutRegen extends Mutator; #exec OBJ LOAD File=MutatorArt.utx var() float RegenPerSecond; // Don't call Actor PreBeginPlay() for Mutator event PreBeginPlay() { SetTimer(1.0,true); } function Timer() { local Controller C; for (C = Level.ControllerList; C != None; C = C.NextController) { if (C.Pawn != None && C.Pawn.Health < C.Pawn.HealthMax ) { C.Pawn.Health = Min( C.Pawn.Health+RegenPerSecond, C.Pawn.HealthMax ); } } } defaultproperties { RegenPerSecond=5 IconMaterialName="MutatorArt.nosym" ConfigMenuClassName="" GroupName="Regen" FriendlyName="Regeneration" Description="All players regenerate health." } |
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