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class SPECIES_Alien extends SpeciesType abstract; static function string GetRagSkelName(String MeshName) { return "Alien2"; } defaultproperties { SpeciesName="Alien" MaleVoice="XGame.AlienMaleVoice" FemaleVoice="XGame.AlienFemaleVoice" MaleSoundGroup="XGame.xAlienMaleSoundGroup" FemaleSoundGroup="XGame.xAlienFemaleSoundGroup" MaleSkeleton="Aliens.Skeleton_Alien" FemaleSkeleton="Aliens.Skeleton_Alien" GibGroup="xEffects.xAlienGibGroup" AirControl=+1.2 GroundSpeed=+1.4 WaterSpeed=+1.0 JumpZ=+1.0 ReceivedDamageScaling=+1.3 DamageScaling=+1.0 AccelRate=+1.1 WalkingPct=+1.0 CrouchedPct=+1.0 DodgeSpeedFactor=+1.0 DodgeSpeedZ=+1.0 TauntAnimNames(8)="Tail wag" TauntAnimNames(9)="Gun check" TauntAnims(10)=Gesture_Taunt02 TauntAnimNames(10)="Dismissal" TauntAnims(11)=Idle_Character02 TauntAnimNames(11)="360" } |
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