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//============================================================================= // SuperHealthCharger. //============================================================================= class SuperHealthCharger extends xPickupBase; #exec OBJ LOAD FILE=2k4ChargerMeshes.usx function PostBeginPlay() { Super.PostBeginPlay(); SetLocation(Location + vect(0,0,-1)); // adjust because reduced drawscale } defaultproperties { bDelayedSpawn=true DrawScale=0.8 DrawType=DT_StaticMesh StaticMesh=XGame_rc.HealthChargerMesh Texture=None PowerUp=SuperHealthPack SpawnHeight=+60.0000 NewStaticMesh=2k4chargerMESHES.HealthChargerMESH-DS NewPrePivot=(Z=2.75) NewDrawScale=0.7 } |
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