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//============================================================================= // SuperShieldCharger. //============================================================================= class SuperShieldCharger extends xPickupBase; function PostBeginPlay() { Super.PostBeginPlay(); SetLocation(Location + vect(0,0,-1)); // adjust because reduced drawscale } defaultproperties { bDelayedSpawn=true DrawScale=0.8 DrawType=DT_StaticMesh StaticMesh=XGame_rc.ShieldChargerMesh Texture=None PowerUp=SuperShieldPack SpawnHeight=+60.0000 } |
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