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//============================================================================== // Team Roster, UT2K4 style // Note: the first name in the RosterNames array is considered the Team Leader // // Written by Michiel Hendriks // (c) 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4TeamRoster extends xTeamRoster abstract; /** Description */ var localized string TeamDescription; /** Team voiceover */ var sound VoiceOver; /** Only the team name */ var sound TeamNameSound; /** Difficulty level */ var int TeamLevel; /** The team leader, if this is empty the first RosterNames is used */ var string TeamLeader; /** If TeamBots == 1 use the team leader, else use the default behavior */ function Initialize(int TeamBots) { local array<string> RosterOverride; local int i; if (UT2K4GameProfile(Level.Game.CurrentGameProfile) != none) { if (UT2K4GameProfile(Level.Game.CurrentGameProfile).GetAltTeamRoster(string(class), RosterOverride)) { RosterNames = RosterOverride; Roster.Length = RosterNames.length; for ( i = 0; i < RosterNames.Length; i++ ) { Roster[i] = class'xRosterEntry'.Static.CreateRosterEntryCharacter(RosterNames[i]); } } } if (TeamBots != 1) { Super.Initialize(TeamBots); return; } // else pick the team leader if (TeamLeader == "") TeamLeader = RosterNames[0]; Roster.Length = 1; Roster[0] = class'xRosterEntry'.Static.CreateRosterEntryCharacter(TeamLeader); Roster[0].PrecacheRosterFor(self); } function bool AddToTeam(Controller Other) { local SquadAI DMSquad; // if a team game use the default routine if (TeamGame(Level.Game) != none) return Super.AddToTeam(Other); // otherwise add fake squads if ( Bot(Other) != None ) { DMSquad = spawn(DeathMatch(Level.Game).DMSquadClass); DMSquad.AddBot(Bot(Other)); } Other.PlayerReplicationInfo.Team = None; return true; } |
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