- Extends
- UnrealMPGameInfo
- Modifiers
- HideDropDown CacheExempt config
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
|
+-- UnrealGame.UnrealMPGameInfo
|
+-- UnrealGame.DeathMatch
Direct Known Subclasses:
TeamGame, xDeathMatch
Inherited Variables from UnrealGame.UnrealMPGameInfo |
bAllowPrivateChat, BeaconList, bMSUplinkSet, BotMode, BotModeText, BotOptions[4], BotRatio, bPlayersVsBots, bPreloadAllSkins, bSoaking, bTeamScoreRounds, DefaultVoiceChannel, EndTime, EndTimeDelay, LocalStatsScreenClass, MinPlayers, MPBotDesc, MPBotText, MPGIPropDescText[MPPROPNUM], MPGIPropsDisplayText[MPPROPNUM], MSUplink, SPBotDesc, SPBotText, SpecialVehicleObjectives, VoiceReplicationInfoType |
Inherited Variables from Engine.GameInfo |
AccessControl, AccessControlClass, Acronym, AutoAim, bAdminCanPause, bAllowBehindView, bAllowMPGameSpeed, bAllowVehicles, bAllowWeaponThrowing, bAlreadyChanged, bAlternateMode, BaseMutator, bAttractCam, bCanChangeSkin, bCanViewOthers, bChangeLevels, bDelayedStart, BeaconName, bEnableStatLogging, bForceClassicView, bGameEnded, bGameRestarted, BindColor, bIsSaveGame, bLargeGameVOIP, bLiberalVehiclePaths, bLoggingGame, bLowGore, bModViewShake, bMustJoinBeforeStart, BotMenuType, bOverTime, bPauseable, bRestartLevel, BroadcastClass, BroadcastHandler, BroadcastHandlerClass, bTeamGame, bTestMode, bWaitingToStartMatch, bWeaponShouldViewShake, bWeaponStay, bWelcomePending, CallSigns[15], CurrentGameProfile, CurrentID, DeathMessageClass, DecoTextName, DefaultPlayerClassName, DefaultPlayerName, DemoCommand, Description, FearCostFallOff, GameDifficulty, GameMessageClass, GameName, GameOptionsMenuType, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSpeed, GameStats, GameStatsClass, GameUMenuType, GIPropDescText[GIPROPNUM], GIPropsDisplayText[GIPROPNUM], GIPropsExtras[2], GoalScore, GoreLevel, GoreLevelText[3], HUDSettingsMenu, HUDType, MaplistHandler, MaplistHandlerClass, MaplistHandlerType, MapListType, MapPrefix, MaxIdleTime, MaxLives, MaxPlayers, MaxSpectators, MultiplayerUMenuType, MutatorClass, NoBindString, NumBots, NumPlayers, NumSpectators, OtherMesgGroup, PlayerControllerClass, PlayerControllerClassName, ResetCountDown, ResetTimeDelay, RulesMenuType, SaveGameManifest, ScoreBoardType, ScreenShotName, SecurityClass, ServerSkillLevel, SettingsMenuType, StartTime, TimeLimit, VehicleList, VoiceReplicationInfo, VoiceReplicationInfoClass, VotingHandler, VotingHandlerClass, VotingHandlerType |
Functions Summary |
| | AcceptInventory (pawn PlayerPawn))
|
| bool | AcceptPlayInfoProperty (string PropertyName))
|
| bool | AddBot (optional string botName))
|
| bool | AddBot (optional string botName)) PendingMatch |
| | AddBots (int num))
|
| | AddDefaultInventory (pawn PlayerPawn ))
|
| | AddGameSpecificInventory (Pawn p))
|
| | AddNamedBot (string botname))
|
| | AdjustSkill (AIController B, PlayerController P, bool bWinner))
|
| bool | AllowBecomeActivePlayer (PlayerController P))
|
| bool | AllowTransloc ()))
|
| bool | AtCapacity (bool bSpectator))
|
| bool | BecomeSpectator (PlayerController P))
|
| | beginstate ())) MatchInProgress |
| | BeginState ())) MatchOver |
| | beginstate ())) PendingMatch |
| bool | CanSpectate (PlayerController Viewer, bool bOnlySpectator, actor ViewTarget ))
|
| | ChangeLoadOut (PlayerController P, string LoadoutName)
|
| | ChangeName (Controller Other, string S, bool bNameChange))
|
| bool | ChangeTeam (Controller Other, int num, bool bNewTeam)) MatchOver |
| bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
|
| bool | CheckMaxLives (PlayerReplicationInfo Scorer))
|
| | CheckReady ()))
|
| | CheckScore (PlayerReplicationInfo Scorer))
|
| | EndGame (PlayerReplicationInfo Winner, string Reason ))
|
| | EndSpree (Controller Killer, Controller Other))
|
| | FillPlayInfo (PlayInfo PlayInfo))
|
| NavigationPoint | FindPlayerStart (Controller Player, optional byte InTeam, optional string incomingName))
|
| UnrealTeamInfo | FindTeamFor (Controller C))
|
| | ForceAddBot ()))
|
| array<string> | GetAllLoadHints (optional bool bThisClassOnly))
|
| UnrealTeamInfo | GetBotTeam (optional int TeamBots))
|
| string | GetDescriptionText (string PropName))
|
| string | GetDisplayText (string PropName))
|
| int | GetMinPlayers ()))
|
| string | GetNextLoadHint (string MapName ))
|
| | GetServerDetails (out ServerResponseLine ServerState ))
|
| | InitGame (string Options, out string Error ))
|
| | InitGameReplicationInfo ()))
|
| | InitializeBot (Bot NewBot, UnrealTeamInfo BotTeam, RosterEntry Chosen))
|
| | InitLogging ()))
|
| | InitPlacedBot (Controller C, RosterEntry R))
|
| | InitTeamSymbols ()))
|
| bool | JustStarted (float T))
|
| bool | KillBot (Controller c))
|
| | KillBots (int num))
|
| | Killed (Controller Killer, Controller Killed, Pawn KilledPawn, class damageType ))
|
| PlayerController | Login (string Portal, string Options, out string Error
))
|
| | Logout (controller Exiting))
|
| bool | NeedPlayers ()))
|
| bool | NeedPlayers ())) MatchOver |
| bool | NeverAllowTransloc ()))
|
| | NotifySpree (Controller Other, int num))
|
| | OverrideInitialBots ()))
|
| | PlayEndOfMatchMessage ()))
|
| | PlayStartupMessage ()))
|
| | PlayWinMessage (PlayerController Player, bool bWinner))
|
| | PostBeginPlay ()))
|
| | PostLogin (playercontroller NewPlayer ))
|
| | PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds))
|
| | PreLoadBot ()))
|
| | PreLoadNamedBot (string BotName))
|
| float | RatePlayerStart (NavigationPoint N, byte Team, Controller Player))
|
| int | ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
|
| int | ReduceDamage (int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class DamageType )) MatchOver |
| | Reset ()))
|
| | RestartPlayer (Controller aPlayer ))
|
| | RestartPlayer (Controller aPlayer )) MatchOver |
| | RestartPlayer (Controller aPlayer )) PendingMatch |
| | ReviewJumpSpots (name TestLabel))
|
| | ScoreKill (Controller Killer, Controller Other))
|
| | ScoreKill (Controller Killer, Controller Other)) MatchOver |
| | ScoreObjective (PlayerReplicationInfo Scorer, float Score))
|
| | SetGrammar ()))
|
| bool | ShouldRespawn (Pickup Other))
|
| Bot | SpawnBot (optional string botName))
|
| | StartMatch ()))
|
| | Timer ())) MatchInProgress |
| | Timer ())) MatchOver |
| | Timer ())) PendingMatch |
| bool | TooManyBots (Controller botToRemove))
|
| | TweakSkill (Bot B))
|
| int | VehicleScoreKill (Controller Killer, Controller Killed, Vehicle DestroyedVehicle, out string KillInfo ))
|
| bool | WantsPickups (bot B))
|
Inherited Functions from UnrealGame.UnrealMPGameInfo |
AdjustBotInterface, AdjustDestroyObjectiveDamage, CanDisableObjective, CanShowPathTo, ChangeLoadOut, ChangeVoiceChannel, FillPlayInfo, FindNewObjectives, ForceAddBot, GameEvent, GenerateBotOptions, GetDescriptionText, GetGameObject, GetNumPlayers, GetRandomTeamSymbol, GetServerDetails, InitMaplistHandler, InitPlacedBot, InitVoiceReplicationInfo, KillEvent, Login, MultiMinPlayers, ObjectiveDisabled, PickupQuery, PreLogin, RestartGame, ScoreEvent, ScoreGameObject, ShouldRespawn, ShowPathTo, SpawnWait, SpecialEvent, TeamScoreEvent, TooManyBots |
Inherited Functions from Engine.GameInfo |
AcceptInventory, AcceptPlayInfoProperty, AddDefaultInventory, AddGameModifier, AddGameSpecificInventory, AddMutator, AddServerDetail, AdjustBotInterface, AdminSay, AllDataObjects, AllowBecomeActivePlayer, AllowGameSpeedChange, AllowMutator, AtCapacity, BecomeSpectator, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastTeam, CanEnterVehicle, CanLeaveVehicle, CanSpectate, ChangeMap, ChangeName, ChangeTeam, ChangeVoiceChannel, CheckEndGame, CheckScore, CreateDataObject, DeadUse, DeleteDataObject, DeletePackage, Destroyed, DetailChange, DisableNextObjective, DiscardInventory, DriverEnteredVehicle, DriverLeftVehicle, EndGame, EndLogging, FillPlayInfo, FindPlayerByID, FindPlayerStart, FindSpecGoalFor, FindTeamDesignation, GameEnding, GetAllLoadHints, GetBeaconText, GetBindWeight, GetDefaultPlayerClass, GetDefenderNum, GetDescriptionText, GetDisplayText, GetIntOption, GetKeyBindName, GetKeyValue, GetLoadingHint, GetMapList, GetMapRotation, GetNetworkNumber, GetNextLoadHint, GetNumPlayers, GetPlayerControllerList, GetRandomTeamSymbol, GetSavedGames, GetServerDetails, GetServerInfo, GetServerPlayers, GetServerPort, GrabOption, HasOption, InitGame, InitGameReplicationInfo, InitLogging, InitMaplistHandler, InitSavedLevel, InitVoiceReplicationInfo, IsOnTeam, IsVehicleMutator, JustStarted, Kick, KickBan, KickIdler, KillBots, Killed, KillEvent, LoadDataObject, LoadMapList, LoadSRGrammar, Login, Logout, MakeColorCode, MultiMinPlayers, NewRecommendCombo, NoBlood, NotifyKilled, NotifyLogin, NotifyLogout, NoTranslocatorKeyPressed, OrderToIndex, OtherTeam, ParseChatPercVar, ParseKillMessage, ParseLoadingHint, ParseMessageString, ParseOption, ParseVoiceCommand, PickTeam, PickupQuery, PlayerCanRestart, PlayerCanRestartGame, PostBeginPlay, PostLogin, PreBeginPlay, PrecacheGameAnnouncements, PrecacheGameStaticMeshes, PrecacheGameTextures, PreLogin, PreventDeath, PreventSever, ProcessServerTravel, RatePlayerStart, RecommendCombo, ReduceDamage, RegisterVehicle, Reset, RestartGame, RestartPlayer, ReviewJumpSpots, SavePackage, SceneAbort, SceneEnded, SceneStarted, ScoreEvent, ScoreKill, ScoreObjective, SendPlayer, SessionKickBan, SetGameSpeed, SetGrammar, SetPause, SetPlayerDefaults, SetWeaponViewShake, ShouldRespawn, StartMatch, StripColor, TeamScoreEvent, TestLevel, Timer, TooManyBots, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UseLowGore, WeakObjectives |
const DMPROPNUM = 14;
var float AdjustedDifficulty;
AltEndGameSoundName[2] Source code
var name AltEndGameSoundName[2];
var config bool bAdjustSkill;
var globalconfig bool bAllowPlayerLights;
var config bool bAllowTaunts;
var config bool bAllowTrans;
var globalconfig bool bAutoNumBots;
var globalconfig bool bColoredDMSkins;
var bool bCustomBots;
var bool bDefaultTranslocator;
var bool bEpicNames;
var bool bFinalStartup;
var bool bFirstBlood;
bForceDefaultCharacter Source code
var globalconfig bool bForceDefaultCharacter;
var bool bForceNoPlayerLights;
var config bool bForceRespawn;
var bool bKillBots;
bMustHaveMultiplePlayers Source code
var bool bMustHaveMultiplePlayers;
var bool bOverrideTranslocator;
var bool bOverTimeBroadcast;
var bool bPlayerBecameActive;
var globalconfig bool bPlayersMustBeReady;
var bool bQuickStart;
var bool bReviewingJumpSpots;
var bool bSkipPlaySound;
var bool bStartedCountDown;
var globalconfig bool bTournament;
var globalconfig bool bWaitForNetPlayers;
var int CountDown;
DefaultEnemyRosterClass Source code
var string DefaultEnemyRosterClass;
var int DefaultMaxLives;
DMPropDescText[DMPROPNUM] Source code
var localized string DMPropDescText[DMPROPNUM];
DMPropsDisplayText[DMPROPNUM] Source code
var localized string DMPropsDisplayText[DMPROPNUM];
var int ElapsedTime;
var name EndGameSoundName[2];
var transient int EndMessageCounter;
var int EndMessageWait;
var string EnemyRosterName;
var string EpicNames[21];
var int EpicOffset;
FemaleBackupNameOffset Source code
var int FemaleBackupNameOffset;
var string FemaleBackupNames[32];
var int InitialBots;
var config int LateEntryLives;
var int MaleBackupNameOffset;
var string MaleBackupNames[32];
var globalconfig int MinNetPlayers;
var int NameNumber;
var globalconfig string NamePrefixes[10];
var globalconfig string NameSuffixes[10];
var config int NetWait;
var int NumRounds;
var int PlayerDeaths;
var int PlayerKills;
var int RemainingBots;
var int RemainingTime;
var globalconfig int RestartWait;
var int SinglePlayerWait;
var config float SpawnProtectionTime;
var byte StartupStage;
var int TotalEpic;
var localized string YouDestroyed;
var localized string YouDestroyedTrailer;
DeathMatch
LoadingHints
var(LoadingHints) private localized array<string> DMHints;
Menu
var(Menu) bool bAlwaysShowLoginMenu;
var(Menu) config string LoginMenuClass;
function AcceptInventory (
pawn PlayerPawn) )
AcceptPlayInfoProperty Source code
static event bool AcceptPlayInfoProperty ( string PropertyName) )
function bool AddBot ( optional string botName) )
function bool AddBot ( optional string botName) )
exec function AddBots ( int num) )
function AddDefaultInventory (
pawn PlayerPawn ) )
AddGameSpecificInventory Source code
function AddGameSpecificInventory (
Pawn p) )
exec function AddNamedBot ( string botname) )
AllowBecomeActivePlayer Source code
function bool AllowTransloc ( ) )
function bool AtCapacity ( bool bSpectator) )
beginstate MatchInProgress Source code
function beginstate ( ) )
function BeginState ( ) )
beginstate PendingMatch Source code
function beginstate ( ) )
function ChangeName (
Controller Other,
string S,
bool bNameChange) )
function
bool ChangeTeam (
Controller Other,
int num,
bool bNewTeam) )
function CheckReady ( ) )
function ForceAddBot ( ) )
static function array<string> GetAllLoadHints ( optional bool bThisClassOnly) )
static event string GetDescriptionText ( string PropName) )
static function string GetDisplayText ( string PropName) )
function int GetMinPlayers ( ) )
static function string GetNextLoadHint ( string MapName ) )
event InitGame ( string Options, out string Error ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function InitLogging ( ) )
function InitTeamSymbols ( ) )
function bool JustStarted ( float T) )
exec function KillBots ( int num) )
event
PlayerController Login (
string Portal,
string Options,
out
string Error
) )
function bool NeedPlayers ( ) )
function bool NeedPlayers ( ) )
static function bool NeverAllowTransloc ( ) )
function NotifySpree (
Controller Other,
int num) )
function OverrideInitialBots ( ) )
function PlayEndOfMatchMessage ( ) )
function PlayStartupMessage ( ) )
function PostBeginPlay ( ) )
PrecacheGameAnnouncements Source code
static function PrecacheGameAnnouncements (
AnnouncerVoice V,
bool bRewardSounds) )
function PreLoadBot ( ) )
function PreLoadNamedBot ( string BotName) )
ReduceDamage MatchOver Source code
function Reset ( ) )
RestartPlayer MatchOver Source code
RestartPlayer PendingMatch Source code
function ReviewJumpSpots ( name TestLabel) )
event SetGrammar ( ) )
function
bool ShouldRespawn (
Pickup Other) )
function
Bot SpawnBot ( optional
string botName) )
function StartMatch ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function
bool TooManyBots (
Controller botToRemove) )
function TweakSkill (
Bot B) )
function
bool WantsPickups (
bot B) )
defaultproperties
{
NumRounds=1
DMSquadClass=class'UnrealGame.DMSquad'
GoalScore=25
bLoggingGame=true
bAllowTaunts=true
bAutoNumBots=True
bTournament=false
CountDown=4
InitialBots=0
bRestartLevel=False
bPauseable=False
bPlayersMustBeReady=false
AutoAim=1.000000
BeaconName="DM"
MapPrefix="DM"
MaxPlayers=32
NetWait=5
RestartWait=30
bDelayedStart=true
MutatorClass="UnrealGame.DMMutator"
MinNetPlayers=1
bWaitForNetPlayers=true
SpawnProtectionTime=+2.0
DefaultPlayerClassName="XGame.xPawn"
PlayerControllerClassName="XGame.XPlayer"
EndMessageWait=2
DefaultMaxLives=0
bWeaponStay=true
HUDType="XInterface.HudCDeathMatch"
ScoreBoardType="XInterface.ScoreBoardDeathMatch"
MapListType="XInterface.MapListDeathMatch"
NamePrefixes(0)="Mr_"
NamePrefixes(1)=""
NamePrefixes(2)="The_Real_"
NamePrefixes(3)="Evil_"
NamePrefixes(4)=""
NamePrefixes(5)="Owns_"
NamePrefixes(6)=""
NamePrefixes(7)="Evil_"
NameSuffixes(0)=""
NameSuffixes(1)="_is_lame"
NameSuffixes(2)=""
NameSuffixes(3)=""
NameSuffixes(4)="_sucks"
NameSuffixes(5)=""
NameSuffixes(6)="_OwnsYou"
NameSuffixes(7)=""
NameSuffixes(8)="_jr"
NameSuffixes(9)="'s_clone"
DMPropsDisplayText(0)="Net Start Delay"
DMPropsDisplayText(1)="Min. Net Players"
DMPropsDisplayText(2)="Restart Delay"
DMPropsDisplayText(3)="Tournament Game"
DMPropsDisplayText(4)="Players Must Be Ready"
DMPropsDisplayText(5)="Force Respawn"
DMPropsDisplayText(6)="Auto Adjust Bots Skill"
DMPropsDisplayText(7)="Allow Taunts"
DMPropsDisplayText(8)="Spawn Protection Time"
DMPropsDisplayText(9)="Allow Translocator"
DMPropsDisplayText(10)="Use Team Skins"
DMPropsDisplayText(11)="Use Map Defaults"
DMPropsDisplayText(12)="Late Entry Cutoff"
DMPropsDisplayText(13)="Enable Player Highlighting"
DMPropDescText(0)="Delay before game starts to allow other players to join."
DMPropDescText(1)="How many players must join before net game will start."
DMPropDescText(2)="How long the server waits after the end of a game before loading the next map."
DMPropDescText(3)="Tournament Game"
DMPropDescText(4)="If enabled, players must click ready before the game starts."
DMPropDescText(5)="Players are forced to respawn immediately after dying."
DMPropDescText(6)="Bot skill adjusts automatically based on how they are doing against you."
DMPropDescText(7)="Enables players to use the recorded taunts."
DMPropDescText(8)="Specifies how long players are invulnerable after they spawn (unless they fire)."
DMPropDescText(9)="If enabled, players will start with a translocator."
DMPropDescText(10)="If checked, players will have brighter red or blue skins."
DMPropDescText(11)="Use default number of bots specified by the map."
DMPropDescText(12)="Specifies the maximum number of lives a player can have lost before new players can no longer enter the game."
DMPropDescText(13)="At a distance, players have a team colored glow."
EndGameSoundName[0]=You_Have_Won_the_Match
EndGameSoundName[1]=You_Have_Lost_the_Match
AltEndGameSoundName[0]=Flawless_victory
AltEndGameSoundName[1]=Humiliating_defeat
ADR_Kill=5.0
ADR_MajorKill=10.0
ADR_MinorError=-2.0
ADR_MinorBonus=5.0
ADR_KillTeamMate=-5.0
EpicNames[0]="Eepers"
EpicNames[1]="Bellheimer"
EpicNames[2]="Shanesta"
EpicNames[3]="EpicBoy"
EpicNames[4]="Turtle"
EpicNames[5]="Talisman"
EpicNames[6]="BigSquid"
EpicNames[7]="Ced"
EpicNames[8]="Andrew"
EpicNames[9]="DrSin"
EpicNames[10]="The_Reaper"
EpicNames[11]="ProfessorDeath"
EpicNames[12]="DarkByte"
EpicNames[13]="Jack"
EpicNames[14]="Lankii"
EpicNames[15]="MarkRein"
EpicNames[16]="Perninator"
EpicNames[17]="SteveG"
EpicNames[18]="Cpt.Pinhead"
EpicNames[19]="Christoph"
EpicNames[20]="Tim"
MaleBackupNames[0]="Shiva"
MaleBackupNames[1]="Ares"
MaleBackupNames[2]="Reaper"
MaleBackupNames[3]="Samurai"
MaleBackupNames[4]="Loki"
MaleBackupNames[5]="Cuchulain"
MaleBackupNames[6]="Thor"
MaleBackupNames[7]="Talisman"
MaleBackupNames[8]="Paladin"
MaleBackupNames[9]="Scythe"
MaleBackupNames[10]="Jugular"
MaleBackupNames[11]="Slash"
MaleBackupNames[12]="Chisel"
MaleBackupNames[13]="Chief"
MaleBackupNames[14]="Prime"
MaleBackupNames[15]="Oligarch"
MaleBackupNames[16]="Caliph"
MaleBackupNames[17]="Duce"
MaleBackupNames[18]="Kruger"
MaleBackupNames[19]="Saladin"
MaleBackupNames[20]="Patriarch"
MaleBackupNames[21]="Wyrm"
MaleBackupNames[22]="Praetorian"
MaleBackupNames[23]="Moghul"
MaleBackupNames[24]="Assassin"
MaleBackupNames[25]="Bane"
MaleBackupNames[26]="Svengali"
MaleBackupNames[27]="Oblivion"
MaleBackupNames[28]="Magnate"
MaleBackupNames[29]="Hadrian"
MaleBackupNames[30]="Dirge"
MaleBackupNames[31]="Rajah"
FemaleBackupNames[0]="Shonna"
FemaleBackupNames[1]="Athena"
FemaleBackupNames[2]="Charm"
FemaleBackupNames[3]="Voodoo"
FemaleBackupNames[4]="Noranna"
FemaleBackupNames[5]="Ranu"
FemaleBackupNames[6]="Chasm"
FemaleBackupNames[7]="Lynx"
FemaleBackupNames[8]="Elyss"
FemaleBackupNames[9]="Malice"
FemaleBackupNames[10]="Verdict"
FemaleBackupNames[11]="Kismet"
FemaleBackupNames[12]="Wyrd"
FemaleBackupNames[13]="Qira"
FemaleBackupNames[14]="Exodus"
FemaleBackupNames[15]="Grimm"
FemaleBackupNames[16]="Brutality"
FemaleBackupNames[17]="Adamant"
FemaleBackupNames[18]="Ruin"
FemaleBackupNames[19]="Moshica"
FemaleBackupNames[20]="Demise"
FemaleBackupNames[21]="Shara"
FemaleBackupNames[22]="Pestilence"
FemaleBackupNames[23]="Quark"
FemaleBackupNames[24]="Fiona"
FemaleBackupNames[25]="Ulanna"
FemaleBackupNames[26]="Kara"
FemaleBackupNames[27]="Scourge"
FemaleBackupNames[28]="Minerva"
FemaleBackupNames[29]="Woe"
FemaleBackupNames[30]="Coral"
FemaleBackupNames[31]="Torment"
LateEntryLives=1
TimeLimit=20
LoginMenuClass="GUI2K4.UT2K4PlayerLoginMenu"
YouDestroyed="You destroyed a"
YouDestroyedTrailer=""
Description="Free-for-all kill or be killed. The player with the most frags wins."
DMHints(0)="Every weapon has two firing modes, a regular fire mode when you press %FIRE% and an alternate fire mode when you press %ALTFIRE%."
DMHints(1)="Press jump again at the peak of a jump to get an extra boost."
DMHints(2)="Pressing a movement key twice in rapid succession will make your character dodge in that direction."
DMHints(3)="You can also dodge off walls while in the air."
DMHints(4)="You can change weapons by pressing the associated weapon number, or scroll through your weapons using %NEXTWEAPON% and %PREVWEAPON%."
DMHints(5)="The shock combo is a powerful explosion created with a shock rifle by shooting a shock ball with a shock beam."
DMHints(6)="When loading up rockets using the rocket launcher alt fire, press the regular fire button before releasing the rockets to fire them in a tight spiral."
DMHints(7)="You can toggle the scoreboard display on or off at any time by pressing %SHOWSCORES%."
DMHints(8)="You receive adrenaline for killing enemies and other accomplishments. Once your adrenaline reaches 100, you can start an adrenaline combo by using the correct movement key combination."
DMHints(9)="%SHOWSTATS% will bring up a personal stats display."
DMHints(10)="You can shoot down enemy Redeemer missiles with a well placed shot."
DMHints(11)="Press %TALK% and type your message to send text messages to other players."
DMHints(12)="You can play taunts or other voice messages through the voice menu by pressing %SPEECHMENUTOGGLE%."
DMHints(13)="While crouching (by holding down %DUCK%), you cannot fall off a ledge."
}
|
Creation time: Do 14.8.2014 09:58:03.814 - Created with
UnCodeX