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XGame.WaterSplash


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class WaterSplash extends Emitter;

#exec TEXTURE IMPORT NAME=xCausticRing2 FILE=TEXTURES\CausticRing2.bmp GROUP=Water Alpha=1 DXT=5
#exec TEXTURE IMPORT NAME=xSplashBase FILE=TEXTURES\SplashBase.tga GROUP=Water Alpha=1 DXT=5
#exec TEXTURE IMPORT NAME=xWaterDrops2 FILE=TEXTURES\WaterDrops2.tga GROUP=Water Alpha=1 DXT=5

defaultproperties
{
    bHighDetail=true

    Begin Object Class=SpriteEmitter Name=SpriteEmitter9
        UseDirectionAs=PTDU_Normal
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=255,G=234,R=168))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=253,G=253,R=253))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=3
        SpinsPerSecondRange=(X=(Max=0.100000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=20.000000))
        InitialParticlesPerSecond=32.000000
        Texture=Texture'xCausticRing2'
        LifetimeRange=(Min=0.800000,Max=0.800000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter9'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter10
        UseDirectionAs=PTDU_Up
        UseColorScale=True
        RespawnDeadParticles=False
        UniformSize=True
        ScaleSizeXByVelocity=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-180.000000)
        ColorScale(0)=(Color=(B=245,G=240,R=137))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=223,G=231,R=88))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=25
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=0.400000,RelativeSize=0.700000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.300000)
        StartSizeRange=(X=(Min=4.000000,Max=5.000000))
        ScaleSizeByVelocityMultiplier=(X=0.010000,Y=0.010000)
        InitialParticlesPerSecond=5000.000000
        Texture=Texture'AW-2004Particles.Energy.SparkHead'
        LifetimeRange=(Min=0.800000,Max=0.800000)
        StartVelocityRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=85.000000,Max=140.000000))
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter10'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter11
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        Acceleration=(Z=-180.000000)
        ColorScale(0)=(Color=(B=255,G=250,R=200))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,G=250,R=200))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=10
        StartLocationRange=(Z=(Max=15.000000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.800000)
        StartSizeRange=(X=(Min=10.000000,Max=20.000000))
        InitialParticlesPerSecond=50.000000
        Texture=Texture'xSplashBase'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.800000,Max=0.800000)
        StartVelocityRange=(Z=(Min=50.000000,Max=85.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter11'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter12
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        Acceleration=(Z=-150.000000)
        ColorScale(0)=(Color=(B=255,G=250,R=200))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=250,R=200))
        FadeOutStartTime=0.500000
        MaxParticles=12
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.500000)
        StartSizeRange=(X=(Min=20.000000,Max=30.000000))
        InitialParticlesPerSecond=500.000000
        Texture=Texture'xWaterdrops2'
        TextureUSubdivisions=1
        TextureVSubdivisions=2
        LifetimeRange=(Min=1.200000,Max=1.200000)
        StartVelocityRange=(X=(Min=-24.000000,Max=24.000000),Y=(Min=-24.000000,Max=24.000000),Z=(Min=70.000000,Max=115.000000))
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter12'

    bNoDelete=false
    AutoDestroy=true
    RemoteRole=ROLE_None
}

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Class file time: Di 5.9.2006 22:36:26.000 - Creation time: Do 14.8.2014 09:58:55.161 - Created with UnCodeX