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//============================================================================= // xBlueFlag. //============================================================================= class xBlueFlag extends CTFFlag; #exec OBJ LOAD FILE=XGameShaders.utx #exec OBJ LOAD FILE=TeamSymbols_UT2003.utx simulated function PostBeginPlay() { Super.PostBeginPlay(); LoopAnim('flag',0.8); SimAnim.bAnimLoop = true; } defaultproperties { Mesh=Mesh'XGame_rc.FlagMesh' Skins(0)=XGameShaders2004.CTFShaders.BlueFlagShader_F DrawScale=0.9 LightHue=130 TeamNum=1 } |
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