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UnrealGame.CTFFlag

Extends
GameObject

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- UnrealGame.GameObject
         |   
         +-- UnrealGame.CTFFlag

Direct Known Subclasses:

xBlueFlag, xRedFlag

Variables Summary
GameReplicationInfoGRI
UnrealPawnOldHolder
UnrealTeamInfoTeam
byteTeamNum
Inherited Variables from UnrealGame.GameObject
Assists, bDisabled, bHeld, bHome, bLastSecondSave, FirstTouch, GameObjBone, GameObjOffset, GameObjRot, Holder, HolderPRI, HomeBase, MaxDropTime, OldTeam, TakenTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
event BaseChange ()))
function BeginState ()))
Dropped
function BeginState ()))
Held
function BeginState ()))
Home
function CheckFit ()))
Dropped
function CheckPain ()
function CheckPain ()))
Dropped
function Drop (vector newVel))
function EndState ()))
Dropped
function EndState ()))
Home
event FellOutOfWorld (eKillZType KillType))
function Landed (vector HitNormal))
function LogDropped ()))
function LogReturned ()
function LogTaken (Controller c))
Dropped
function LogTaken (Controller c))
Home
function PhysicsVolumeChange (PhysicsVolume NewVolume ))
Dropped
function PostBeginPlay ()))
functionbool SameTeam (Controller c))
function SameTeamTouch (Controller c))
function SameTeamTouch (Controller c))
Dropped
function SameTeamTouch (Controller c))
Home
function SetGRI (GameReplicationInfo NewGRI))
function SetHolder (Controller C))
function TakeDamage (int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType))
Dropped
function Timer ()))
Dropped
function Timer ()))
Held
function Timer ()))
Home
function UpdateForTeam ()))
functionbool ValidHolder (Actor Other))
Inherited Functions from UnrealGame.GameObject
BaseChange, BeginState, CalcSetHome, CanBePickedUpBy, CanBeThrownBy, CheckTouching, ClearHolder, Drop, EndState, FellOutOfWorld, IsHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, Position, PostBeginPlay, Score, SendHome, SendHomeDisabled, SetDisable, SetHolder, Timer, Touch, ValidHolder
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger

States Summary
Dropped Source code
state Dropped
BeginState, CheckFit, CheckPain, EndState, LogTaken, PhysicsVolumeChange, SameTeamTouch, TakeDamage, Timer
Held Source code
state Held
BeginState, Timer
Home Source code
auto state Home
BeginState, EndState, LogTaken, SameTeamTouch, Timer


Variables Detail

GRI Source code

var GameReplicationInfo GRI;

OldHolder Source code

var UnrealPawn OldHolder;

Team Source code

var UnrealTeamInfo Team;

TeamNum Source code

var byte TeamNum;


Functions Detail

BaseChange Source code

simulated event BaseChange ( ) )

BeginState Dropped Source code

function BeginState ( ) )

BeginState Held Source code

function BeginState ( ) )

BeginState Home Source code

function BeginState ( ) )

CheckFit Dropped Source code

function CheckFit ( ) )

CheckPain Source code

function CheckPain ( )

CheckPain Dropped Source code

function CheckPain ( ) )

Drop Source code

function Drop ( vector newVel) )

EndState Dropped Source code

function EndState ( ) )

EndState Home Source code

function EndState ( ) )

FellOutOfWorld Source code

event FellOutOfWorld ( eKillZType KillType) )

Landed Source code

function Landed ( vector HitNormal) )

LogDropped Source code

function LogDropped ( ) )

LogReturned Source code

function LogReturned ( )

LogTaken Dropped Source code

function LogTaken ( Controller c) )

LogTaken Home Source code

function LogTaken ( Controller c) )

PhysicsVolumeChange Dropped Source code

singular function PhysicsVolumeChange ( PhysicsVolume NewVolume ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SameTeam Source code

function bool SameTeam ( Controller c) )

SameTeamTouch Source code

function SameTeamTouch ( Controller c) )

SameTeamTouch Dropped Source code

function SameTeamTouch ( Controller c) )

SameTeamTouch Home Source code

function SameTeamTouch ( Controller c) )

SetGRI Source code

simulated function SetGRI ( GameReplicationInfo NewGRI) )

SetHolder Source code

function SetHolder ( Controller C) )

TakeDamage Dropped Source code

function TakeDamage ( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) )

Timer Dropped Source code

function Timer ( ) )

Timer Held Source code

function Timer ( ) )

Timer Home Source code

function Timer ( ) )

UpdateForTeam Source code

simulated function UpdateForTeam ( ) )

ValidHolder Source code

function bool ValidHolder ( Actor Other) )


Defaultproperties

defaultproperties
{
    bHidden=true
    bStasis=false
    bHome=True
    bStatic=False
    DrawScale=0.6
    DrawType=DT_Mesh
    Style=STY_Masked
    bUnlit=True
    CollisionRadius=48.000000
    CollisionHeight=30.000000
    bCollideActors=True
    bCollideWorld=True
    bDynamicLight=true
    LightType=LT_Steady
    LightEffect=LE_QuadraticNonIncidence
    LightBrightness=220
    LightSaturation=128
    LightRadius=6
    bFixedRotationDir=True
    Mass=30.000000
    Buoyancy=20.000000
    RotationRate=(Pitch=30000,Roll=30000)
    PrePivot=(X=2,Y=0,Z=0.5)
    NetPriority=+00003.000000


    MessageClass=class'CTFMessage'
}

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Creation time: Do 14.8.2014 09:58:02.538 - Created with UnCodeX