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class xVictimMessage extends LocalMessage; var(Message) localized string YouWereKilledBy, KilledByTrailer; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (RelatedPRI_1 == None) return ""; if (RelatedPRI_1.PlayerName != "") return Default.YouWereKilledBy@RelatedPRI_1.PlayerName$Default.KilledByTrailer; } defaultproperties { bFadeMessage=True bIsUnique=True Lifetime=6 DrawColor=(R=255,G=0,B=0,A=255) FontSize=0 YouWereKilledBy="You were killed by" KilledByTrailer="!" StackMode=SM_Down PosY=0.10 } |
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