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class xVehicleCTFGame extends xCTFGame; var(LoadingHints) private localized array<string> VCTFHints; function bool AllowTransloc() { return false; } static function bool NeverAllowTransloc() { return true; } static function array<string> GetAllLoadHints(optional bool bThisClassOnly) { local int i; local array<string> Hints; if ( !bThisClassOnly || default.VCTFHints.Length == 0 ) Hints = Super.GetAllLoadHints(); for ( i = 0; i < default.VCTFHints.Length; i++ ) Hints[Hints.Length] = default.VCTFHints[i]; return Hints; } defaultproperties { MapListType="XInterface.MapListVehicleCTF" GameName="Vehicle CTF" DecoTextName="XGame.xVehicleCTFGame" ScreenShotName="UT2004Thumbnails.VCTFShots" bAllowTrans=false bDefaultTranslocator=false BeaconName="VCTF" MapPrefix="VCTF" Acronym="VCTF" Description="Like traditional Capture The Flag, only adding vehicles into the mix! Only ground-based vehicles can carry the flag." bAllowVehicles=true VCTFHints(0)="You can't carry the flag in a Manta or a Raptor." } |
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