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//============================================================================= // banner. //============================================================================= class banner_rc extends Resource; #exec MESH IMPORT MESH=banner ANIVFILE=MODELS\banner_a.3d DATAFILE=MODELS\banner_d.3d X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=banner X=0 Y=0 Z=0 #exec MESH SEQUENCE MESH=banner SEQ=All STARTFRAME=0 NUMFRAMES=169 #exec MESH SEQUENCE MESH=banner SEQ=banner STARTFRAME=0 NUMFRAMES=169 #exec OBJ LOAD FILE=SC_Volcano_T.utx #exec MESHMAP NEW MESHMAP=banner MESH=banner #exec MESHMAP SCALE MESHMAP=banner X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=banner NUM=1 TEXTURE=SC_Volcano_T.Banners.SC_BannerRed_S |
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