Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame_rc.CTF_rc


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
class CTF_rc extends Resource;

#exec OBJ LOAD FILE=XGameTextures.utx

// CTF Flag
#exec MESH IMPORT MESH=FlagMesh ANIVFILE=MODELS\flag_a.3d DATAFILE=MODELS\flag_d.3d
#exec MESH ORIGIN MESH=FlagMesh X=-0.0 Y=0.0 Z=-75.0 PITCH=0 YAW=0 ROLL=0
#exec MESH SEQUENCE MESH=FlagMesh SEQ=All   STARTFRAME=0   NUMFRAMES=255
#exec MESH SEQUENCE MESH=FlagMesh SEQ=Flag  STARTFRAME=0   NUMFRAMES=255
#exec MESHMAP SCALE MESHMAP=FlagMesh X=0.10 Y=0.10 Z=0.2

// CTF Flag Base
#exec STATICMESH IMPORT NAME=FlagBaseMesh FILE=Models\FlagBase.lwo COLLISION=0


Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:36:26.000 - Creation time: Do 14.8.2014 09:58:36.478 - Created with UnCodeX